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How did they even kill so many enemies at that level? Or is it that the monsters got as strong as them some how? But that means Anna starts at lvl 31... I'm completely confused now.
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@wolfwing777: those skill are instakill if they hit, they have low accuracy,, use acc. lowering spells/items on the foes, evade increasing spells/items on ur allies, equip things with high evade, and later on you can get equipment with death resistance.
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found a glitch or more like an imposebol enemy.
almost every undead can do a skill a instand dead skill.
but why the f**k is it 100% chance dude 3hits and u lose not fair make it 5 to or 10%
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Comments 50 minutes ago; Already about 6 pages back. I guess the fans really are just that crazy over this game. Wait, why am I doing this when I can play the game. Okay then, back to the game I guess.
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okay this is just weird, i'm watching a show (speciffically dexter) while playing this game. on the show, a character is burning a statue of hers for some reason. in the game i get an achievement called burn baby burn... kupo, GET RID OF THE CAMERAS IN MY HOUSE!
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*opens front page* UWAAAAA??!?!? EBF4?!? Instant 5-star and favourite. I have a feeling I'm going to be wasting a looooooooot of time on this.
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you know, you should put "stop pop-up reminder" code because this "You've got a bunch of stat-boosting items!" is getting in the way on the bottom side of world-map, =/ I almost can't see the tree-enemy blocked my way this way until i open / close Items menu to rid it but one or two steps and it returned back, =( I just want to save all stat-boosting items to the final-boss (or hit max level before this), so i can check which stat has lowest to use items there, =(
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@ Dark Galamanca: Thought hadn't occurred until I saw your comment. Now I can't start playing unless all the monsters are equal.
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@ragefire No, it doesn't - the bonus is always applied. It IS permanent, but the bonus stays until the game ends. For example, if you have a character with 1000 HP, and you give him/her a Honeycomb (+2% HP bonus) then the character will gain 20 HP, but let's say later on in the game the same character reaches 10,000 HP. Since the bonus is still there, the character now gets 200 HP from the Honeycomb. Yes, earlier on in the game, the bonuses sometimes don't do anything at all. It WILL later, though.
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Is it me, or does Revive only restore a fixed percentage of HP when used on a fallen ally no matter what level it is?
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So since the permanent stat boosts are % based, does that mean they are more valuable if you use them later in the game rather than earlier?
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What would make the game easier if, on the map you could see little dots which tell you where the quests are. Does anyone agree with me?
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Can anyone say if there's any benefit of upgrading Revive? I don't see any difference between each level other than higher mana cost. It says the power is increased, but reviving always set HP to about 1/3 (same amount as coffee).
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Please can you make it so you can 'click' on the people in the Quest menu so their requirements Stay up so you can rollover to findout what they are called.
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Haha lance: we were mining, somethign exploded behind us and there were spiders all around...
OMG the creeper. I remember you... But I dont want to remember....