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I don't see a way to obtain facebook, google, twiter achivements, even when startings from the "credits" button ... (i use firefox)
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Training appears to be completely crazy broken? Basic training gives +1 over 6 days. Advanced gives +1 over 12 days?? And costs more training points? I've kept track of my stats and this appears to be true. Also, the Facility Upgrade that doubles training appears to do nothing? As for the clicking of the training, it's too much in my opinion. Maybe you want it as busy work, but, how about I just click each training multiple times to use up my monthly points and just let it run. Also the achievements screen needs a summary for each page. Like next to each details title a number like 4, meaning I have 4 more in there to do AND when I click on it, auto scroll me down to the next badge I have to do there. And on the Summary Page, instead of 5 most recent, make it the 5 closest to obtained! (by %) That will make it much more clear what I need to do next :) Leave the challenge achievements until the very end.
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amazing game i love how they made the battle system health bars different because the last game's was kind of confusing also i like the graphics and damage system better
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Maybe after beating the capital league you should be able to enroll in local leagues same concept as the other leagues except it doesnt effect the main story line
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The only issue I had with the entire game was the third archer upgrade unit option: Piercing Projectiles. "Increases more attack power." should just be "Increases attack power"
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This game would make a nice app in the apple store. The simple mechanics would make it a good time killer for people with Ios devices.
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Really fun, but I don't like that there is only one play style that can win. It's like, why have all the other choices of things to invest in if there is a "right" choice and a "wrong" choice? Now I'm just guessing and checking and it feels like a bad homework assignment :(
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I agree it is not a bad game, I was able to beat the game on normal in one day. I feel you got a good foundation here for a bigger game I look forward to see what you do with the next version.
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Fun little bug that I keep seeing across a lot of games: When a window saying "like us on facebook, follow us on twitter and the like and we'll give you a reward!" appears, if we click the links and close them immediately, we still get the reward even though we didn't actually follow you. It's kinda cheaty, but it's there and probably should be fixed if possible.
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DRAGON!!! It needs modifying. I killed it with 3 melee, 2 ranged (arrow) Lvl 8's, the melee got killed rather quickly. then the dragon just sat there for ~90 seconds while my ranged killed it. This was the 2nd attempt, the 1st attempt after ~90 seconds it started using fireballs and I lost rather quickly.
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grr. fun game just having a heck of a timetrying to win the second tournament. can't seem to find the balance between dps, and tank. Dunno if I should do 2 archers and tristan, Or 2 swords and a lance or..
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i think it would be cool if at the end of each tournament there was some kind of playoff were the 1st and 2nd place teams play eachother. That way if you lose early on you can still come first, but perhaps the enemy in the final round would also be stronger than they were in the tournament, just like you would be. just an idea
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I have almost no idea if what I am doing is good or bad. I need damage and healing numbers. Knockback numbers would be good too. If I can’t number crunch, then the game loses fun for me. Make it a toggle. Put a damage number above the unit, healing number on the unit, and the knockback under the unit. Also, stats for the enemies. When I say knockback number, I mean how far he got knocked back. Like, “-10!” meaning he got knocked back 10 feet, or whatever. The numbers need to be in different spots so they don’t overwrite each other. Above, on, and below. Oh, btw, put all these numbers above the unit causing the damage, not on the unit receiving the damage. Reason for that is some units tank and it would unreadable on them. Like if he got hit by 3 arrows then there’s no way to read that. Ah, and allow us to re-watch a battle. :) Like a recording. So we can see, what went wrong there, what went right. If we choose. Also Double Training doesn’t seem to work, I think.
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This is the first game in a long, long time that gave me 2-3 playthroughs before it even had badges. I wasn't in the slightest bit surprised that I already met the quotas for them, but I was a little disappointed that I didn't have an excuse for a 4th play through. Excellent game.
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All I wanted was a little game to take a break from a thing I had to do. 6 hours ago. >.> I still have that thing to do. But I need to replay this game first.