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Great game! It'll be nice to have a different set of achievements for different levels though: as it stands, most of the meaningful achievements (e.g. beat the game in 3 years, as opposed to accumulate 200K gold) are cleared on the lower difficulty levels, and are close to impossible on higher difficulty levels.
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definitely agree on the pause feature. very frustrating due to the pace, especially since once you accidentally miss too many days you are kind of screwed.
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The game didn't offer much gameplay, and I felt very distinctly that, as I began to slip behind, it made it impossible to keep up with the pace of the game. Overall decent design though, 3/5.
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Apparently there was knights mages and archers taking teeth from underneath children's pillows. Do summon an almighty force such as the king's league... :3
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Would be nice if there was some chance of troop advancement during battles since, after all, they are actually using their skills
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Is there a chance that this can be a moblie game? I know that I would gladly pay .99 cents to have this game. Also will there be another?
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Come for the badge of the day, autoget the last one but not either of the other two. Oh well, at least it's a fun game.
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This is the second time i win this game but still the achivements arent unlocked and i didnt get the pet :( .Btw the game is still amazing
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Adding to Redesignated's comment, I'd actually like to propose two modes of transition between days - the standard, automatically-progressing one shown in this game and its predecessor; and a step-by-step mode that lets you arrange what actions you want doing each day without needing to feel rushed, at the obvious drawback of progressing more slowly than the automatic progression mode, though this could perhaps be offset with an optional checkbox or what have you that, when active, fast-forwards you through days where you can't do anything else until one is reached where there are units free to perform actions with.