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Hmm. Normal Mode was awfully easy, hard mode is a very difficult. I wonder if there's some sort of team setup that trumps most others?
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I've noticed that only a few classes actually give you a choice as to what you want to upgrade it to. Maybe it would be a good idea to (in the far future, not a quick fix) either add more choices and more combat, or subtract the choices and just make another class to make up for the equation.
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i played through the entire game, thinking that you get both upgrades everytime you one. It took me until afterwards to relize that you have to choose one and click it.
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I think that you should control their tactics, like if you want the wizard to stay far away but still in range or if the knight should just wreak all havoc.
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(TIP ON A GREAT STRATEGY) make a knight character train him with surviviability then make all others archers with high attack try it it dominates
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This is a great game, and i love it, but the only dissapointment was that the game had a bit of a lack of content. This was only bad because the game was so good :) I hope the next one has a lot more storyline, characters and a bit more repeatability! Other than that, what a brilliant game!