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One thing I couldn't quite figure out was how to get the last 30 achievement points from liking your facebook, twitter, and google+
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im sure im in the minority on this but i think it would be nice to save my data to something portable like a flash drive so i dont have to worry about the public library computers erasing my progress every day
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Could you please implement an optional turn-mode where a key or button lets you advanca a day? I like to plan things. Still a great game, this would make it fantastic.
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One of the best game of this king, 5/5. I just would like to see more detailed status. And I have a doubt, the archer increade their damage with strength or just agility?
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Really great game !! Very addictive ... could not stop playing until I finished it (in normal).
Only remark woul be hat I did not feel it was interesting to hire new members. Maybe I sould and I would have got lucky ...
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Tips: 1) Early on you shouldn't worry about rarity. 2) Late game rarity is important but not as important as synergy.
It says in game that units of higher rarity evolves better. It seems to me that this is true regarding leveling, but not training. Therefor any unit you do not intend to level can be choosen without taking rarity into account. You should instead consider synergy and secondly stats.
When choosing units for your final team then rarity matters, but getting a rare unit and training it early on might very well result in a unit with higher stats a late game unique, at least it seems that way to me. Regardless of which gets the better stats though, having a team that works well together is absolutely key late game and having a rare that fits well with your team is much better then having a unique that fits decently.
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Oooh good to see you made a second!Congratz!Haven't been on in a while but I am pleased to see you have made another..
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I think this is an excellant game but my only problem is that i get to the fourth battle agains charles and it will never let me fight. whats with that?
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loved it was fun got a lil repetitive by the end running through a few times.. but nice concept.. Perhaps a bit more detail on what diff classes do..
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One of the only things I would change would be my characters' battle tactics. My mage keeps charging into the middle where he gets stabbed and sometimes killed right off the bat. I wish I could have an option to just 'hang back' no matter what.