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i think it would be cool if at the end of each tournament there was some kind of playoff were the 1st and 2nd place teams play eachother. That way if you lose early on you can still come first, but perhaps the enemy in the final round would also be stronger than they were in the tournament, just like you would be. just an idea
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I have almost no idea if what I am doing is good or bad. I need damage and healing numbers. Knockback numbers would be good too. If I can’t number crunch, then the game loses fun for me. Make it a toggle. Put a damage number above the unit, healing number on the unit, and the knockback under the unit. Also, stats for the enemies. When I say knockback number, I mean how far he got knocked back. Like, “-10!” meaning he got knocked back 10 feet, or whatever. The numbers need to be in different spots so they don’t overwrite each other. Above, on, and below. Oh, btw, put all these numbers above the unit causing the damage, not on the unit receiving the damage. Reason for that is some units tank and it would unreadable on them. Like if he got hit by 3 arrows then there’s no way to read that. Ah, and allow us to re-watch a battle. :) Like a recording. So we can see, what went wrong there, what went right. If we choose. Also Double Training doesn’t seem to work, I think.
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This is the first game in a long, long time that gave me 2-3 playthroughs before it even had badges. I wasn't in the slightest bit surprised that I already met the quotas for them, but I was a little disappointed that I didn't have an excuse for a 4th play through. Excellent game.
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All I wanted was a little game to take a break from a thing I had to do. 6 hours ago. >.> I still have that thing to do. But I need to replay this game first.
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It would be nice if I could know what class responds to what upgrade, some unique classes I have no idea which upgrades affect them. And what's special about being "unique" their abilities or anything.
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I loved the first part, but this one is just amazing! just a question... how can you get the 'premium' characters?? thank you!
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Would be nice to have something to do during battles. Just watching is boring, considering that outside battles half the time you're watching, too... Consider adding spells, abilities, stance change for each unit (defensive/agile/offensive...) and/or in-battle orders in the next game.
The concept is good, really, but a game needs to be a game... and this one seems like I'm watching some other person playing.
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crashed my old dog of a computer TWICE , but now that shes working right its totally worth the wait and work , AMAZING game 5/5
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This game never ceases to amuse or entertain me. It brings a fresh new concept to strategy games and does it great. I applaud your work and hope you make more!
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The dragon should spit a fireball or two so and then. I made a team of 5 archers just for him, and he went down easily.
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hard mode has a lot of overkill, e.g. third village, conquered twice, then the enemy suddenly has three max power cavalry, it's not even important and they still attack this village
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The dragon is not attacking my ranged classes. Meaning,. i have to wait for over an hour for him to kill the dragon using potshots - maybe a cancel or give up button would be an idea?
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One item that is unclear for me is how to upgrade attack damage for Archers.. Agility says increased bonus.. does Strength do anything?