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I kind of wish i could actually see what the stats were for my units. Things like Damage, health, defense, etc, that way i can tell which units are more appropriate for my composition. As well as how good my training is. The stamina and strength scores are nice, but not an exact science.
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I don't know if this is a bug or not, but when you do quest that takes, for example, 3 days, the training time remaining doesn't decrease. Hence, doing quests while training your army extends the training duration.
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Great game like the first one and the developer actually cares what we think, it's a miracle! anyways keep it up i hope there will be another in the future :D
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This game is awesome because:
1. It's challenging, which makes it fun, because there are lots of easy games out there.
2. You get to conquer land, and once in a while, a town you own could get attacked, almost like multi-player game play.
3. It's a fun game about waiting, like waiting for your units to finish training and all.
It's worth waiting for the game to load!
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i played king league and that was brilliant i just started playing sequel and somehow it's better love your games carry on making them. I'm a big fan
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Lots of fun, engaging and nice blend of upgrades and strategy!
Definitely worth playing, and highly addictive.
Would be nice to have different enemies that are appropriate to the quest descriptions (only 1 "non-human" that I came across). Also the battles are a bit too passive - would be great if there were user-triggered spells or some way to interact during a bout.
Those minor issues aside, it's a ton of fun. You can tell the developer had a lot of fun making it and playing it. Now I have to go back and find all the unique characters and try all the upgrade paths.
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Well done! A Triple "HUZZAH!" for Kurechii!
*Crowd cheers and hails the king*
Tear dropps of my eye...great work! 5/5
Great concept.
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ive been waiting for this game and i thought it wuld never come..... this, out of the many games ive played, has peaked my interest like no other training game. maker of the game, you sir, have earned my badge if gamer respect. *gives badge*
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This game is amazing im so glad that it's not one of those games that are copied so many times i love the training animations there cute :3
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An awesome game, though I might suggest adding an endless mode after finish. That way players like me can kill of the dragon etc. and fully level up all of our characters. Also, a shortcut which enable us to auto-train the training we have chosen would be really appreciated. Keep it up, looking forward to a sequel!
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So, generally when I start up flash games I worry if they have really loud noises in the intro, or obnoxious music I can't turn off. When I first started this, it brought up two buttons, "With sound", "Without sound" That alone, for me, makes this a great game. Thank you for that, developer. Now I'll go actually play the game. =p
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Hi, thanks for this awesome game. But I believe there is a bug with the dragon. When I hit him the first time he gets quite some damage. But then his hit points are fixed no matter how much I hit him...
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This game seems to have a lot of strange bugs that sometimes occur randomly for no apparent reason: flash crashes, halls of fame not sharing properly, achievements aren't gotten, gold sometimes increased when reloading, double crystal output upgrade sometimes doesn't work until reload, etc. These are ruining what would otherwise be a 5/5.
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My biggest problem seems to be that there isn't an obvious pause button that lets me slow things down to plan my next move. Days shouldn't tick by in seconds. If I get distracted by something (even my cat jumping on the keyboard) a whole month can go by and I can't even train, conquer or earn cash. That sucks.
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I love TKL! More, more, more! I didnt realize I was suppose to beat the dragon before the King. Going to HAVE to replay.
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Range is messed up. Looks like if I get in range to shoot you and knock you back, I don't reconsider if you are in range. I can keep shooting you until I get hit. Then I realize I'm out of range and run forward.
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Nice. I'm not sure if the game balance is just right or if I couldn't figure something out on my own without the stats. On normal the difficulty was just right for an easy playthrough, with good victories on the tournament that kept progress fluid, but more challenge in the quests/conquests.
I like how you can basically upgrade your forces in about 5 different ways (recruit better guys, train guys, spend gems for levels, spend gems for unit category upgrades, unlock global bonuses and new updgrades). Especially with the rarity of gems, which stay rare even towards the end.
One dislike is how it was not clear/indicated that the third classes also needed lvl 10 and not just the breakthrough unlock. After spending that much gold, that was a bit annoying, especially since it's the first unlock I got and the other ones would have helped me far more at that moment.
Will play again on hard. That in itself speaks volumes.
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if you play on hard difficulty it gets almost impossible to defend your towns with time. other than that it's a great game!