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I don't understand why you have golems which are basically undefeatable at that level, on the FIRST level.. there's no difficulty curve, you go from 0-100 on the first level. It needs to start out easier and once we have enough experience and resources, THEN throw in a golem. It's like fighting the first boss of a video game on the first level when you're still basically learning the game.
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Kind of a missed opportunity not having a giant be on the last wave of any given mission, but it's still a good time waster.
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There seem to be problems with the hero climbing giants. Sometimes he'll go up halfway, then change his mind and go back down, only to change his mind again to go back up.
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would have liked a hint about not getting any more honour for beating any level once again. other than that: wicked game! 5/5
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Great tower defence game, I like the shadow of the colossus element. However there are too many bugs, for example save files being lost and issues with the Champion ignoring orders, getting stuck or just not attacking.
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I started playing the game the day it came out. I completed the game 100% on May 17th. My save file is still present throughout the whole thing, the updates don't seem to have knocked it away at all. What is 4mber talking about, and why is it so highly rated in the comments?
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I literally can't get passed any level at a certain point. Maybe this is just too hard for me but I'm usually pretty good at TD games, this game is making me feel dumb lol
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2) HERO TIPS!!! Different skills available for them. Having a single skill limits. Make it so each one has 2 or 3 with special effects so you can specialize a bit more.
3) TOWER TIPS!!! THis one is a sore point for me, as the towers were very limited and only upgraded damage. The graphics are fine, maybe a touch more variety in the mages, but have the tree's for the towers be much more vast. Cannons that can shoot flames and deal more damage to Treants. Mages with ice to slow down troops. Arrows with exploding tips to deal more damage to Golems/Flying fortress. Soldiers that can take on fight and stop 2 troops instead of just one. Just off the top of my head those would add a great variety to the game and still keep the core intact.
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Spent about 2 hours on this game to get hard badge. Not bad. Graphics are nice, good humor (love when the swordsman falls flat on his face off of the Giants. Very nice). But overall this seems like most other TD games. There is 1 trick that works on every map. So for that -1 star. A Sequel would definitely be needed as I feel this could have FAR better options. Options I could see as helping.
1) GIANTS TIPS!!! More variety in Giants. Not so much the giants themselves, but in a sweuel introduce more but vary their resistances, strengths, and such. Make certain Giants stronger against other towers so I can't just build the same tower over an over and win every stage. LOL Make one giant as fast as a "hard troop" but lower health and such. Make one as fast as a runner troop yet weak against arrows(as I NEVER used this tower outside first 1-2 levels).
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I think you should upgrade the 'move here' command for the hero, and the collision point for meteors too..most of the times I click anywhere, it goes somewhere else..so frustrating