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Good game, a bit too difficult but chalenging, need an accelerate function. Also bugged twice at the flying casttle, game freezes, have to start again the lvl :(
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Level 12 seems bugged. 3 times Iv'e killed the flying fortress now and my towers just stop doing stuff and mobs run free.
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Great game!
I tried a a few different approaches for upgrading and here are a few pointers I thought helped.
1. MAX out the Heroes Attack/speed/Health. He will bring down the giants by himself. (Also, the Speed stat is for attack speed not moving speed)
2. Always have a soldier tower before your Castle and right before that I found having a cannonball helped zerged anything that acctually got that far.
3. Archers I found mostly useless, So I filled the rest of the map with Mages, this also saves you some upgrade points seeing as you never have to use upgrade points on archer towers.
With this the towers were killing off just about everything and I could direct the hero to the giants.
Good luck!
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Don't over-think this game! It's not as hard as we're all making it out to be. All you need are mages and knights and you can 3-star every board.
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you know what sucks the most about this game? i just finish the last wave of level 7 and then nothing happens.... fix that bug its really hard to complete that level
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may be like kingdom rush but it doesnt mean its not as good this game is great (the characters look better too) and its more fun to watch tiny guys climb up giants
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ProTip: Tell your hero to go somewhere in front of the dragon before telling him to attack it. Otherwise it will just chase it from behind trying to climb up towers and never quite making it.
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Prio 1: Speed up. Prio 2: Pathfinding for hero. Prio 3: UI in general needs rework for ease of play (and esthetics). Also I only count 13 levels on the map. do you need to actually buy premium content to get the Hard badge?
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i played for like eight hours straight last night , and i come on today , and my data and achievements are gone , i am greatly displeased ._.
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My online progress keeps disappearing and I have to start at the beginning. I did enjoy this game but it's time to move on to something else.
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Any game that forces me to redo my upgrade distribution for different levels must have something about it's balance right!
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Finished with 3 star on all levels.Without using archers and sometimes even without cannons.Beside this,the game is really funny,the bestiary is nice and i liked evey minion and giant.I loved every part of the game and waiting forward for the sequel
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Only bad thing in this game is that almost every single honor-upgrade for towers and skills is only %-changes. I would really like to see some real changes for towers with honor, not only %-changes.
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when the golem walks on the wooden board make it where if you use wind (the meteor is unavailable at level 2) that the board will break and make a new path for enemies also make it where if any giant walks on the wooden boards it collapses a wooden board can't hold a huge stone golem also make it flood if its water in the background lol the flood should kill all except your units and giants
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Great game, really challenging. The levels are really creative. Might be better if the towers are more unique: archers and mages only differ in attacking type. I'm only half-done with the game, but suggestions! Maybe some tower-upgrade split? That upgrade wheel has a lot of space for it. A speed-up button would be nice as well.
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i know that you are trying to get creative by making a TD game 3D but it is just annoying moving all around the screen
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This game needs some work. It crashes a lot, in the final part of a map, pushing multiple buttons on my keyboard and clicking on something crashes the game, loses my progress and I have to start it all over.
Like Rave, I think the game needs more unique classes of towers. The damage protection/increasing stats are barely ever used, most units have 100% everything. If you develop this more, you could make it a much more strategic game, and much less a turret spam game.
If you can somehow show off "width" of lines, and how certain Giants need a certain width they could cross. You could easily push players to learn which Giants are weak to what, allowing them to more tactically place the right towers.
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Is it possible (at least technically) to acquire the last Few Shall Pass Badge badge? Did anyone do that? Can't stand against Tortoise and Mammoth at the same time at 11th level! One of the giants inevitably passes through towers...
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Anti-climatic that the last wave never comes with a Giant of its own. Also disappointing that the flying castle was used once but not used on the final level. The final level had no special feeling to it.