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Great game overall. There is tons you can expand with when you make a sequel (such as split path upgrades, more spells, different game modes, etc). An option to turn off the mouse screen scrolling would be nice. I always use the WASD and the mouse can just make it more difficult.
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Okay, tactics are quantity NOT quality.
Does anyone know how to use wind to blow enemies off cliffs?
Or hit a giant's weak spot with meteors?
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all the premium content is a bit annoying... I know you have to pay for it some way but there are 4 premium content buttons just on the map page. It's hard to have fun playing a game that keeps shoving in your face the fact that you could be having more fun if you paid.
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Nice game. It needs a speed up button. Also, the mouse-over info for enemies (tower resistance/vulnerability) displays 1/2 off the flash window for me just so you know.
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Is there a normal mode. I'm only up to level 2 and I have to fight (at least) 3 giants who are undefeatable. It's like fighting 3 bosses at once....
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I think it is a fun gae but without the exta content or replaying level for more XP it is not playabe. At least for a casual gamer like me.
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Superb game! I really enjoyed the different view style of the game with layered levels instead of the map style view. Excellent animation and cute images add a very relaxed flow to the mayhem on the screen. 5 Stars for this game and I wish more TD's would be styled to this. BTW - Treants are horrible to destroy. :)
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!@#@!$@#%Q$%Q$ killed the damn turtle while a whole horde of skeletons walked by! and i had no way of telling the soldiers to stop rushing over to the already almost dead turtle.
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Nice game,more challenging than the average TD game but I still can get 3 stars in my first try :D with some very close calls I think you should increase the drop damage because it doesn't seem to do much at all it's better to just blow them the way they came.
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Game is way to slow for my taste. Hate wasting 20-30 minutes on a level just to have a giant walk through at the end which will make my efforts pointless because I gain nothing for redoing a level or not gaining an extra star. Additionally, tower difference is sort of bland and AI is kind of annoying. I like the idea of giants but they can completely nullify units such as swordsmen/hero who get tied up attacking the giant and are unable to do anything else until the giant is dead. The thing I do like about the game is the animation, the different mob styles and types. Also, like the maps and the wind spell.
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having the upgrades in the upgrade tree only increase base stats for the towers is kinda boring, you should add unique upgrades like, mage's attack now slows enemies or archers have a chance to ctriticaly strike now. i think that would make upgrading feel more important then just to do it
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2/5, I started the first level and it's nothing special... Looks just like some copy of any other TD. Archers, melee, wizards and canons. You see that anywhere. Some mobs are weak against some type of towers, etc.
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Tower stats displays would be also be nice. I can only click the individual units and get displays for them but no info on the tower in general.
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The AI on this game is idiotic. The ghosts can only be hit by mages, but the mages will completely ignore them. The soldiers can't hit the ghosts at all, but the ghosts can kill the soldiers with ease. The trojan horse can be killed (usually right at the end of the level), but even then it wins because what was in it still gets through. I had high hopes for this game, based on what it looked like, but it is 1/5 at best.