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which level is supposed to be the last one in non-premium version? Asking because haven't noticed any ending after beating the last level possible to play...
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I personally prefer it when these kinds of games allow you to repeat previously defeated levels to gain more upgrades. Any chance of that, dev?
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Too much focus on premium content with not enough to really offer. Gameplay wise, the 2D platformer approach is interesting, but the depth just isn't there. Make more upgrade paths and give more honor per game. The pacing is slow and only getting an upgrade or two per map feels dull. Use Gemcraft or Cursed Treasure as an example of upgrades done right, and not so much to the new tide of games like Kingdom Rush.
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SERIOUSLY!?!?! How the hell are you supposed to beat Lv5? I cannot upgrade my towers enough to both defend against the other units, so I lose the first Trojan... Then a few rounds later you bring out a second AND THIRD Trojan in the same round?!?!?!?!?! WTF!
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I don't usually comment, but when I do, it's when I've played a cool game and think it deserves some Kong achievements. =3
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Great game, really great. But in last levels there are just too many paths to control. Bad moment comes when more then one giant is on the screen. At that moment it's so easy to loose overview. Always 2-3 units slip behind my defence and I don't even know where and when. More important thing is that hero is sometimes bit stupid. He should automatically attact giants. Sometimes he just stands on place and do nothing. And there is this issue that hero sometimes climbs two or three towers before he reaches giant (Dragon usually). Lost of time. Same as the case he's just "wandering" around because he changed his mind in the middle of way and he's going back to attack giant from another side.
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This reminds me so much of Kingdom Rush with all the upgrades and heroes. Lots of improvements could be made, but my gosh, this game is so awesome!!! I love the concept of soldiers climbing those giants. With more tricks like that, I'm sure this game will be a very big hit. :) Also, this game seriously needs a sequel!
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Disappointed on the ending. there is none... no final show down or anything.... you should have had some epic battle....
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way too hard for me... and to pay for a game like this isnt worth it. come to think about it... iv never paid for a game of this low caliber.
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It's a great game, but there's not enough premium content, and not enough things to do in the whole game, to be worth 50 Kreds. For the same amount, you get a ton of stuff for Bloons, and that game can easily eat up _days_ of your life if you add the hours together.
If the sequel is this awesome, but with branching upgrades, more levels, and and more challenges, I could easily get the premium content.
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Great game. I wish their was a way to show which upgrades are purchased. When I come back the next day I forget which upgrades I have.
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Only about half way through but there really doesn't seem much point to archers so far, perhaps if they had a major bonus against mobs of flyers? but yeah great game
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And what about various types of construction sites - there should be for example rare site giving you exte range ro something
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pay for a game like this its a little excessive: the game its nice, but its too easy, archer and mage are too strong.
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Great game! I have only beaten a couple of levels, but I am sure to finish this game.
One suggestion, make it possible to pause by either hitting the "p" or "esc" key.
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NOPE: Fail. Sidescrolling TD game is a stupid concept as is the platform style. There's a reason ALL the good TD games are in a "view all" display. At least you have the option to turn music and sound off individually, although you have to look for that option (in the pause menu). Get back to me when you switch to standard format. Also NEEDS BADGES!! every goddam game should have at least one badge it's the only reason I invest time in a game.
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It's a good game with some unique things like climbing on a golem, upgrading your Hero and the side view. But I think it looks too much like Kingdom Rush. Some upgrades are the same.
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It has potential, but i think theres something wrong with the map design(s) Numerous times i have gotten my behind kicked because the mobs takes a wierd way through the map. Often you have to play the map (and fail) several times before you mastered the ONLY buildorder that seems to handle all the combos. I hope you can make some kind of "pre-level-guide" to what route you must protect.
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Is there any reason to use archer towers? I'm about halfway through the game, but so far I'm finding little use. Cannons + Mages seems to be the winning DPS combination, especially against late-level giants like trees and horses. I feel like I'm better off skipping archers altogether and investing those upgrade points in my hero.