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max out hero damage for bosses. closest to enemy build mage and canon. your last tower should always be swordsmen. ignore archers.
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+ if you think they need to change the range of the 4/5th level swordsman tower. I know that more times than not my 4th/5th level doesn't come off the tower to attack.
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I really hate it that units don't focus on the mobs that are weak to them... All of my soldiers sit on treants head, and meanwhile every single mob on the game is running underneath them.
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Been trying for a while now, I still can't even get the game to run. I get to click the first mission, then nothing. Any suggestions?
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Great game, really challenging. The levels are really creative. Might be better if the towers are more unique: archers and mages only differ in attacking type. I'm only half-done with the game, but suggestions! Maybe some tower-upgrade split? That upgrade wheel has a lot of space for it. A speed-up button would be nice as well.
**Edit: We definitely wanted to do a sequel!**
Thanks! Upgrade split is a good idea, but is not possible to implement at this point. We'll take note of this for the sequel (if there is one).
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Regarding the comment asking to allow us to choose targets (such as tell mage towers to attack ghosts). I would find this a bit tedious and hard to target on a busy screen - I would prefer the mages just automatically prioritise ghosts.
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one suggestion, after the effort to take one of those big guys down, is it too much to ask to have a cheer sound effect? I mean surely it must mean something to the defenders to see that happening right? Not sure if you can throw in a 1-2 seconds "morale" buff as well for troops after one of the giants has fallen.
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need to be bale to tell tower what to focus on...having all my swordsman on trojan lets all the little guy pass right trough...
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Bugged...reach a point that i couldn't do anything anymore, no more construction, effect were stacking all together on the screen
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need that accelerate time button most TD have and some kinds of priorities for towers (mages priopritize ghosts, cannons golems etc.) 4/5 otherwise
***Edit: Added the ability to set targeting priority in version 1.12. Hope you'll like it!***
Hi there! We have tweaked the targeting priority in v1.10. Hopefully, this would make it better. Thanks!
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Meh. Little too much going on with not enough actual variance between towers. Sucks compared to KR, its model.
Mages are just slow crappy archers with no specials except that you NEED them just to kill ghosts. Stupid. 2/5
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The difficulty could be littlebit lower at second level, I'm stuck.. Maybe extend tutorial to the second level as well?
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It's a shame bad TD players as I am can't farm upgrade points by re-doing earlier levels. Other than that, it's a nice game.
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I would rate this higher if there was a way to speed up the battles. Even 4-5 levels in it is starting to really drag on...
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balance is a little off, especially the giants. I know they're supposed to be tough, but it generally turns into 'all my guys attack the giants, so everything else walks past'. Being able to set priorities would help. a would getting enough money in later stages to be able to upgrade fast enough to be of use.