Games Achievements My Kong Sign In

Comments for Giants and Dwarves TD

« Back to Giants and Dwarves TD

XarisD

May. 07, 2013

Under rating threshold (show) Great game, had a lot of fun and I'm glad to see Archers don't get the short end of the stick once you pick up mages and cannons like so many other games have done. I guess my only complaint is that it froze up twice on me while playing. I could still move my cursor and screen, upgrade a tower or two, but the action was stopped. I suspect a null or NaN took effect when the bosses were killed. This happened once on mission... 3, I think it was, and 9... well, the one with the giant trees. Hopefully the game hang issue can be fixed! I'm giving it 5/5 because I had several hours of fun.

+ - !

(0)

DragonPink

May. 07, 2013

Under rating threshold (show) great game makes me happy! hope it gets badges!!!!

+ - !

(9)

deleteduser

May. 07, 2013

Under rating threshold (show) man... I just wish I had more gold to start off with! In later levels you really have to be precise with what towers you choose and where... Archers are cheaper than mages, but mages are so much more vauble cause of the ghost thing.

+ - !

(12)

Polyphon1983

May. 07, 2013

Under rating threshold (show) A speed button is a must have! Otherwise it is a very good game.

+ - !

(1)

deleteduser

May. 07, 2013

Under rating threshold (show) Love it.

+ - !

(2)

XxDaminalsxX

May. 07, 2013

Under rating threshold (show)

+ - !

(-19)

deleteduser

May. 07, 2013

Under rating threshold (show) "Hey Vlad! Once you are finished with that mammoth with a unicorn diamond on his head there is a dragon coming just over the hill - could ya kill that too?" "Sure, good thing I work my right arm out so much"

+ - !

(4)

deleteduser

May. 06, 2013

Under rating threshold (show) Crazy good and fun game! Nice graphics, good game-play, challenging, good music and... fun! Just kinda wish there was a reason I was defending against all these golems and dragons, etc. Maybe they are just jealous of my pretty blue castle flags! Hehe anyways well done!

+ - !

(5)

aj13531

May. 06, 2013

Under rating threshold (show)

+ - !

(-7)

deleteduser

May. 06, 2013

Under rating threshold (show) Can you add a separate mute button for the music? It'd driving me nuts!

+ - !

(-2)

Developer response from LabuGames

It's there in the in-game pause menu :)

malkavs

May. 06, 2013

Under rating threshold (show)

+ - !

(-4)

Jabberwocke

May. 06, 2013

Under rating threshold (show) The Archer tower is made obsolete by the upgraded Wizard tower. There needs to be greater distinctions between the two. That said, fun and challenging game. Well done sir.

+ - !

(1)

badadee

May. 06, 2013

Under rating threshold (show)

+ - !

(-8)

DLAKAVALEDJA

May. 06, 2013

Under rating threshold (show) I dont know what act (lvl) - the one in forest... is just too hard compared with other lvls... epic i would say.... unbalanced totaly...

+ - !

(1)

Grumpygreenguy

May. 06, 2013

Under rating threshold (show) give us the game quit askin 4 money

+ - !

(0)

deleteduser

May. 06, 2013

Under rating threshold (show) one error in the beginning like in stage 5 i think it is like u set our canon and warriors and they send for the first time some gargoyle and u lose because u never new only mage and arrow people can hurt them

+ - !

(0)

deleteduser

May. 06, 2013

Under rating threshold (show) I can't do this. The game is too small. My eyes hurt. Make cinematic mode actually expand or full screen please. Not playing until then

+ - !

(1)

slashmonkey

May. 06, 2013

Under rating threshold (show) it's a little hard at the beginning and the hero i think is too weak,in fact,i barely know where the hero is and who is he fighting with when the enemy rush to the screen because i focus on the towers.It seems the hero is not that much important.

+ - !

(-2)

lukesilveira

May. 06, 2013

Under rating threshold (show) Thanks kongregate Ads for waking up my neighborhood!

+ - !

(0)

deleteduser

May. 06, 2013

Under rating threshold (show) BUG ALERT!!! Top row in map(the 3 levels up there): the rightmost of the 3 the game crashes screen lock at wave 27 or 28 around there.

+ - !

(-2)

cloa513

May. 06, 2013

Under rating threshold (show)

+ - !

(-3)

deleteduser

May. 06, 2013

Under rating threshold (show) Great game all round. The onlt thing that bugs me a bit is there is no mouse map dragging. I am using the mouse for everything BUT looking around the map. Great game 5/5 But I kind of wish I could juct click and drag. Great game though :D

+ - !

(1)

Jonnyknight666

May. 06, 2013

Under rating threshold (show) kinda like kingdom rush

+ - !

(-2)

ImperialOne

May. 06, 2013

Under rating threshold (show) Nice game! Only thing I would suggest is either a save system (so we can manually save during a level and reload it) or some kind of checkpoint system (where it autosaves every 1/2 or 1/4 or something) so that its not so tedious redoing levels over and over to get all the honor! Other than that prett good :P

+ - !

(1)

LabuGames

May. 06, 2013

Under rating threshold (show) Another fix to the "fix" (ouch! >_<) have just been uploaded (version 1.11)

+ - !

(1)

hidupandre

May. 06, 2013

Under rating threshold (show) is very cool

+ - !

(0)

deleteduser

May. 06, 2013

Under rating threshold (show) Nice idea making a platformer TD game, but I find there are couple of anooyances when playing this: First of all, it starts out a bit hard. Maybe it's just me, but found I had to repeat the first level for honour so I oculd beat the second. Being able to select your towers priority/precedence would be nice, as well as Swordsman placement. Definitely needs a full screen mode. Other than that just more variety and content. Has great potential, just lacking some things right now.

+ - !

(3)

JohneyQ

May. 06, 2013

Under rating threshold (show) This game is insanely hard. Don't underestimate the power of the Hero. He can take down giants on his own.

+ - !

(1107)

mjryze

May. 06, 2013

Under rating threshold (show) this game reminds me of kingdom rush

+ - !

(0)

etalian

May. 06, 2013

Under rating threshold (show) Great concepts with unique map designs but as other people have pointed out the difficulty curve ruins the game. Even more when the map design spams piles of bosses so every fighter on the map ends up being useless for blocking rush mobs.

+ - !

(4)

kabamslam2

May. 06, 2013

Under rating threshold (show) lol homing arrows

+ - !

(1)

yurded

May. 06, 2013

Under rating threshold (show) graet game

+ - !

(-1)

deleteduser

May. 06, 2013

Under rating threshold (show)

+ - !

(-3)

FireflieXX

May. 06, 2013

Under rating threshold (show) Is there an attack speed? It should be listed as well under the attack information. Better yet, a DPS would be great.

+ - !

(47)

firesy4arter

May. 06, 2013

Under rating threshold (show)

+ - !

(-8)

deleteduser

May. 06, 2013

Under rating threshold (show) The difficulty curve on this is a bit high for my tastes. I simply cannot get pasted the 3rd stage.

+ - !

(8)

deleteduser

May. 06, 2013

Under rating threshold (show) speed x1 x2 x3 x4 =S

+ - !

(3)

deleteduser

May. 06, 2013

Under rating threshold (show)

+ - !

(-13)

deleteduser

May. 06, 2013

Under rating threshold (show)

+ - !

(-4)

scrofula

May. 06, 2013

Under rating threshold (show) Most innovative TD I've seen in AGES. The single fact that the warriors CLIMB on golems make this game unique

+ - !

(2)

deleteduser

May. 06, 2013

Under rating threshold (show) Wouldnt catch me climbing a golem like that!

+ - !

(8)

Tristano

May. 06, 2013

Under rating threshold (show) why the trojan horse didn't have any soldier? The legendary soldier horse have soldier.

+ - !

(0)

Tristano

May. 06, 2013

Under rating threshold (show) Ghost immune to melee but why the hero can attack the ghost?

+ - !

(1)

Starlightann

May. 06, 2013

Under rating threshold (show) Oh my gosh, I love my little people climbing all over the golem! So cool and cute at the same time!

+ - !

(4)

muffinmen

May. 06, 2013

Under rating threshold (show) Hmm... Do golems bleed? If it bleeds we can kill it!

+ - !

(1)

Thiazi

May. 06, 2013

Under rating threshold (show) As others have said, only magic towers should attack ghosts (along with melee to slow them down), magic towers should prioritize ghosts/imps over giants, and archer towers should prioritize imps over giants. Would help a lot with the frustration of 6 ghosts running by a magic tower that's wasting its time attacking a golem!

+ - !

(8)

poisionde

May. 06, 2013

Under rating threshold (show) Continued from my other comment! Major lack of variety. Slow mechanism plays into this. It seems like the mages and archers are the same, and the only difference with the cannon is a little bit of damage and splash. Otherwise they all just feel like the same ranged tower. Also splash becomes ineffective when a) the only way I can make units group together is through the wind spell and b) the area of effect is tiny and can't be increased through upgrades. Another thing I noticed is almost all of the upgrades are the same across each path just reordered. Perhaps that would solve the way people are asking for tower upgrade splits- rather than putting them in game if you can't implement that, put it on the upgrade tree. I'm not going to reiterate the speed-up button, but speed-up button.

+ - !

(44)

poisionde

May. 06, 2013

Under rating threshold (show) I gave the game a 3 because I like the play and feel, just there's some elements missing. Maybe I'm crazy also. A major issue with the difficulty is the lack of the slow mechanic found in almost all tower defenses. Something like the Trojan Horse is unstoppable by units so it's a little problematic that it can roll on by with four level four towers pounding on it. The Golems and Ents I can live with because they stop slightly for ground units although not really. Perhaps as an easy fix make the mages have an upgrade to slow. The tower stacking mechanism. This is interesting because it's pretty creative. However, the way range moves it essentially kills a "choke point." When a towers upgraded, the range shifts, moving either out of where I want it, or into where I want it. Either the bottom tower or the top tower has what I want in range for a long time, but not both. This quickly becomes cost inefficient.

+ - !

(3)

Neko187

May. 06, 2013

Under rating threshold (show) difficulty curve is too steep.

+ - !

(3)

Descri

May. 06, 2013

Under rating threshold (show) Is their a chance you could lower the price of the premium content, it just seems...expensive for what you currently get from it.

+ - !

(1)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate