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I thought this would be a cheap knockoff 2d version of Kingdom Rush. Then Vlad Bladefury climbed that Golem's face and smacked it to death.
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For those of you having issues with the Trojan Horses, they're really not that hard, and shouldnt be nerfed. Have your hero hop on them immediately, have a melee tower near the entry point, so the little guys can sit up there, buffed by the hero, swinging away. Build a cannon trap (double column, upgraded, that you can fully Berserk) and... pretty much just watch the magic happen. Use your upgrade points to boost out cannon towers first, then magic towers, with some occasional cheap points floated to the hero--stun and buff, etc.
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I really liked it. Yeah, the upgrading system/potentially more tower types could use some improvement, and a reason to build archery towers, but over all it's fun. I liked the difficulty angle, first time encountering the Trojan Horses was... instructional. Wouldnt mind a speed up, but the game is pretty fast paced, so not all that necessary. It's really quite a good product. 4/5 and intend to play through to finish, badges or no. Cheers to a responsive dev too
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And lower the speed of the upcoming waves it VERY HARD to make a good defense when you keep getting hit from all directions because you don't even have enough time to react or just simply make allow us to make towers during pause.
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Trojans are not hard when you're at the last parts of the lvl but there quite devastating when you haven't made a good defense in all the strategic spots because when he gets pass you first line and you have nothing left but your hero it's obvious it's gonna do some damage.I say nerf trojan's health.
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I've really tried hard to like this but there are just too many problems with it. Speed up button, map problems, the fact the melee towers start missing things when they're too high, not being able to build while paused. But what I've found most agravating thing I've found is that the levels are simply too long, too quickly. I get to round 20 out of 22 and find I'm overrun and I've got to start the entire thing again, which given there's no way to speed the game up means a lot of wasted time. It's got some nice elements - like the hero - but it fails in so many ways.
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One thing that would make this game far less frustrating is the ability to build towers while paused. As is, it forces frenzied activity, which makes it hard to take the time to figure out what strategy you need and see where enemies're leaking through.
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Another thing that bothers me is the navigation for the hero. My hero is kind of a coward--even if nothing is on the screen except a boss, he won't go fight it on his own. When I try to click on him and get him to move to fight a boss, sometimes he doesn't move and sometimes he just keeps fighting whatever else is near him. Also, if he's fighting one boss that's almost dead and a new one with full health comes on the screen, I can't get him to stop fighting the one and move to the other. This is frustrating.
Fixing these problems would make the game much more enjoyable. Still, I like the game so far and hope it does well. Cheers.
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I've made it through the first five levels. I am enjoying the game, but there are also some problems. The most annoying problem is the way that the navigation works. Sometimes the map will move to one side or the other on its own and get stuck. If I try to move to another area myself, the map snaps back to the location where it's stuck. The only way to un-stick it is to upgrade a tower or buy a new one.
Also really frustrating--level 5 tower upgrades do not work. I spent over 3000 in-game dollars over three separate attempts just to make sure, and I can confirm that when I purchase the fifth upgrade for a mage or cannon tower, the game takes my money and doesn't give me the upgrade....
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Targeting is not 100% - watching mage towers pounding away on 100% magic immune bosses while ghosts cavort by, slaughtering troops and clearing the way for everything else.
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Hm, a nice game, but i would have changed something, like the heroes, it's almost sensless having just one hero available and the chance to choose another one, sound like, meh i don't know... still, it's a great game that deserve a 4/5
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Needs an option for hero upgrades, didn't know speed increases attack speed because I never get the speed because I thought it increases movement.
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Compared to the best game of this kind (incursion 2) it's a 3.5, it needs more variety and more strategy but it's a really cool concept. Looking forward to version 2.
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It would be nice if I could tell my hero to go directly from one titan to another. As it is right now I have to send him to the ground and then send him to the other titan.
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i love this game finally something thats a challenge games today are way to easy for my liking if you do make a sequel keep it challenging but add lower diffuculties for casual gamers :D
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would be nice if every individual unit could have a target based on his range, and each individual person in a tower/artillery unit could target an individual type of target as well. Would make for much better gaming along with strategy's. 4/5 stars.
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In blundia castle I got a bug when i tried to maul trojan horse in the lowest ramp at left with meteors and the meteors just started hovering in mid-air indefinitely and also I couldnt build anyting or upgrade. Throw in some flash player crashes and I think I will play this game in another week.
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Cant complete level 7 with all 3 stars :( amazing game tho, cant remember the last time i played a defence game as challenging and fun as this one.
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enemies slip through really quickly, I think mobs should be a bit slower so you have time to stop more with infantry and hit with spells, I can't do much when I'm using meteors. +s guys so the game can be more enjoyable!
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I personally prefer it when these kinds of games allow you to repeat previously defeated levels to squeeze the most out of them, but not infinitely farm. Just like this one.
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I really want to try this game. It is unfortunate that it does not seem to be working. It opens the load screen for the first mission and freezes every time.
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You should put the range of the melee units down to the floor. Sometimes the soldiers at the top floor wouldn't attack anyone because his range was just above the short enemy units.
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If the Troop Spawn location of the Trojan Horse is off screen, the troops inside don't spawn, therefore stopping you from losing lifes.