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Extremely difficult game, it'd be useful to have some insight in what path mobs are going to take. It's nearly impossible to predict where to place defenses right now, and there's absolutely nothing worse than not having a mage tower, at the third exit in the left corner, and having a ghost show up there when every other ghost so far went a completely different way. Especially when there's 11 honor points riding on that extra 1 life you just lost and ended up with 2 badges... Ya, I'm kinda bitter right now.
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I'm really enjoying the game, but could my hero be just a tiny bit less stupid about how to get back onto dragons? Micromanaging that makes it really hard to plan for the next giant!
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Lots of fun. I'm playing on an older laptop, though, and it bogs down for me. I wouldn't mind a graphics quality toggle.
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Don't know why all people compare this game to Kingdom Rush.Yes,it have same tower types,here is the similarity ends.Giants and Dwarves TD have a big difference in level making,i mean in KR you just see everything from a bird's eye,but here levels are made in skyscraper style-you can see few floors,enemies and your warriors can climb from up to down,also,here is something unique in this game-Giants,also this TD have a hero).Through all game i never got tired or dull,unlike of KR.Thank you Developer for such a great TD,you've made my week!
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Storyline: kindom under attack
How to play: Place towers at certain building spots.
Tower types: Warriors, archers, mages and cannon
Upgrades: depending on how many lives lost, you earn up to 3 stars to spend on upgrades.
Game name: not kingdom rush?
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A pretty fun game despite having such a high difficulty curve. Also seems like you drew some inspiration from Kingdom Rush. But that is just one man's opinion. Now back to ascending the golem!
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I would really like to see the heroes get Exp. for each kill, instead of using Honor to upgrade their skills, would be nice to be able to level them up and increase 1-3 points for each level in a skill
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On level 12 (Eternal Snowfield) after the moving castle -or whatever its name was- appeared, all my towers froze, the hero disappeared, some shots just paused mid-air and the castle moved around endlessly until I lost all lives from enemy units breaking through the defenses. And all that just a couple of waves before the end. Quite annoying I might say. Other than that, good game.
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Can you add like different heroes at the beginning of the game? Like we only get the big sword guy. We need a wizard hero and an archer hero etc. Please like this for developer to see this
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Okay can someone please tell me how to beat lvl 11? I managed 3 Stars on the first 1 lvls but 11 kills me with those dragon/mammoth and tortoise/mammoth combos
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That Mammoth is too good at knocking Valgood and warriors off it. I throw everything I had at him from its entry to the Tree level and it still got through. Its percentage knock off can't really be a fixed number since I killed an earlier one half way through the level- balance is all over the place.
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the whole move the mouse to the edge of the creen is irritating.. I wouldsuggest a zoom in and out button or maybe a click and drag It really doesn't feel right..
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Increase the meteor by 400%, but it has no effect. Fun game, but the upgrades should be more effective. 4/5, with some improvements maybe even better!
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Not a bad game. I had a glitch where every character stopped, except a few villains going by and I lost. That should be fixed.
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the end is bit disapointing. No real Boss to kill. You get the flying castle which was pretty though. But it wasn't in the last level. Well too bad.. In General nice TD game.
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either ghosts are overpowered or mage towers too weak against them. Ghosts consistently blow past mage towers to clear out all of the soldiers, and their instant death ability means they can take out the hero every time they mob him. There is not a tower balanced against the ghost and it shows.
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this game is ridiculous. one little guy slips and all that effort is for nothing. needs to be able to change difficulty
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Great game! Very creative and difficult levels. Vlad and the swordsmen seem to have a bit of trouble climbing onto dragons though. They just climb towers that are far behind it, climb back down, and end up doing no damage. Also, a speed up button would be very nice. Great job stepping outside the box for a tower defense game!
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A bit steep on the dificulty around the trojon horses. Otherwise I really love it.
It would have been cooler though in 3D, as the giant classes hide towers I am trying to upgrade to kill the giant classes.
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Make the damage and targeting of Meteor on Giants more intuitive. At the moment Meteor seems to do nothing even when I click where one would assume should be clicked. Makes that one achievement fairly impossible.
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While archers are pointless their attack range upgrade is 20% over the mage 10% so they are better in that aspect but other than that nothing, they are worse true, but they do have that as a redeeming aspect... almost