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how can my towers slay a dragon in about 20 seconds, yet never even fire at some random goblins? srsly, needs a fix. 3/5
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It IS cool 2 watch the guys climb him, but, my opinion only, they should atack other body parts like, a guy climb and start atacking the belly while the others go for the head and arms u know? just an idea. Other than that 9/10 ^^
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Although the vertical spacing is a neat idea, there are some execution issues that keep this from contending with the elite TDs, like Kingdom Rush or Ghost Hacker. First, it needs to be much more clear along which multi-branch path each enemy will travel. Second, I often feel like I am micro-managing rather than strategising, especially when interacting with the hero. Killing occupied tower spaces is just busywork. Still very good.
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Having an "switch hero" thing available then seeing the only other heroes you can get are premium is slightly frustrating, I would like at least ONE ranged hero. How about adding a Big/slightly slower hero w/ a cannon and make him premium, and making the archer free?
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I love TD games and I really want to love this one, but I just can't. I like that it's challenging, but it's too challenging. I've beat the game, but there's no way I can see to get all three stars in each campaign. Also, the tower upgrades and the wind magic can be a bit buggy. Sometimes nothing at all happens when I click to upgrade a tower and sometimes the wind storm never materializes. It's a nice game, but not a great game.
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you can use hero's skill before the 1st wave if u press 4 than 5,4 than 5 until it works. after the cool down u can use skill again and again =D (before u start the 1st wave)
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the game needs more upgrades.. I've done half of the levels with 3start and upgraded almost fully... plus the upgrades are needed for the last levels, otherwise it's very difficult to finish'em... plus more upgrades = more reasons to play the game to the end
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To everyone saying the golems and mammoths are too hard: (1) don't forget to use soldiers, especially somewhere near the front, to cause damage over time and slow them down as they stop to shuck them off; (2) send your fully-upgraded hero to hit them, including with his special ability (which won't stun them but will cause extra damage); (3) don't forget the mage towers won't hurt the golems, so send in the hero ASAP if you're using mages as your only shooters; (4) practice _actually hitting_ their vulnerable spots with meteors; (5) use berserk to speed up the towers around them (if you've laid a bunch of shooters in a tight circle) _and_ the soldiers _and_ the hero clinging to them; and (6) try different tower configs (I like cannon, soldier, and mages through to a soldier at the end, but that was tweaked for each level).
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The lack of an ending made me sad. You even had good potential for an ending, with the dwarves defending a giant stone colossus in the last level (Which could have perhaps been put to use afterward, to fend off any other giants, finally giving the dwarves peace or something). Ah well. Still a great game. Really difficult, but that just makes it so much more fulfilling when you finally win. Don't listen to all the comments saying it's too difficult, that's just nonsense.
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I have really enjoyed this game so far, and haven't finished it yet. But if I waited to finish the game before commenting, it might take another few days.
But the challenge level really ups the bar for TD games. I admit it turned me off a few times, but of course I can't just let the game win! And to have a free game that entertains me for days is just great. Thank you!
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3) wave clock needs to be longer like 10 secs or so. right now there is no time at all to reprioritize ALL of your towers for the next wave if you are stuck killing a giant. we need to be allowed time for swordsmen to declimb the giants and ready for the next wave 4) pls update the controls for the hero, if i want him to go somewhere pls go there not dangle on a giant for 15 secs. even if you force him to fall and daze for 5 secs it's still faster than dangling for 15
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Okay if you want players to play you have to either lower the difficulty or improve the interface. If you only care about people buying premium content then you can ignore this. Suggestions to improve: 1) tower should overlap monsters not other way around, we click the towers 95% of the time not the other way around, when a giant is blocking your tower it's annoying. yes i know you can still click even if its blocked but you cant see how many on that tower died for instance 2) redo target priority we only need 3 options for this game and you only hit 1 of them. we need giants only, minions only, and both. there's simply not enough time to react to the other options like hp/distance.
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I would do the blown up and blown around cept the wind thing doesnt work
I hit 1 or click it then click the hell out of the screen and it doesnt work