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Most tower have same upgrade - cost, range, power, speed.
Better make them more unique like
Arrow has poison or critical upgrade.
Mage has slow or area blast chance upgrade.
...etc.
For more RPG feeling.
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"Sometimes your enemies come pressing in full charge. Hope you're prepared!" - Well, GEE THANKS for telling me that in time! >:c
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Enjoying it so far, I like the soundtrack too. Gameplay though...you give us bestiary cards that tell strengths and weaknesses of the enemies, yet most of them are all 100%, why not mix it up some more? They don't have to be straight 0/100%, I like the 70% melee taken for the Treant, for instance. Really just anything to prevent me from saying "yay 100 cannon towers, 1 mage tower and an OP hero and I win"
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it would make ALOT more sense if the swordsman tower had all the units on the ground instead of up the tower. ive had the top guy completely ignore smaller units cuase they run on by before he climbs all the way down the tower
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Its an above average td, and original, I think the sequel will be perfection. Hero Customization, Skill trees, and split tower upgrades would be great improvements but most likely not doable this time around. Can't wait for #2
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I swear ghost and trojan horses are the most annoying thing in this game I think they are actually overpowered a bit 12k hp would be more than enought for trojan horse.
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i seem to be stuck at the 3rd level, i passed it with 3 stars and it is not showing me the next area for me to play on? not sure where the problem is? any help??
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Not sure how exactly this happened but after I beat the first "phase" of the flying castle and after that all of my castles stopped attacking. The castle then just proceeded to waltz passed them all and nuke me. Couldn't click my towers, spells or anything. I could move my hero but that was all. Running on FireFox with latest version of flash.
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This game is *hard* and it is difficult to get the hang of the non-intuitive finer points that are necessary to progress. That's both a positive and a negative. It took me three levels to figure out that you have to hold down the mouse button and place the cursor where you want the wind. I have yet to successfully hit a giant with a meteor on his so-called "weak spot". The difficult part of a TD game is supposed to be strategy, not game mechanics. I'll probably play this again because it looks like a lot of thought went into it, and it seems well-polished if you can wrangle with the UI difficulties.
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I don't know if this is just me and whether it's the game or not, but internet explorer seems to crash sometimes; just to let you know. P.S: The game is awesome. I just question something. If the units and stuff are the dwarves, then are the minions dwarves as well?
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Great game! It can definitely be too difficult at times, like the first appearance of the Trojan Horse in level five. For that stage I recommend increasing your hero's attack power and using at least three cannon towers.
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Love to see the ability to sell off towers at full price before starting the wave (Wave 1).
I tend to see myself placing one but with layout of the others find it would be better off somewhere else and have to restart the match to placing starting towers.
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A couple more:
The dragon is too hard for the hero to get onto it. It confuses the a.i., and it justs often allows it an easy passage through the level if I don't micromanage the hero's movement.
The next wave button is too quick. I barely can see what is coming before it passes.
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(idea) some equips for hero hidden on the stages before complete some sub-chalenges, like a "defeat golem without die" and receive the secret: "light paladin sword"...
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It shows promise, but...
A TD game needs to allow freedom for a player to solve the board with their own creativity. This game allows too little wiggle room, and the levels take too long to just fail because a tower wasn't placed as the creators intended for the board to be winnable.
To have the hero maxed out and most of the towers, and still barely be able to hurt the turtle is ridiculous.
The game needs a pause that allows for selection of units. There is too much happening with too many small objects-- clicking on the right thing in a busy battle is frustrating at the best of times.
Another problem is that the money gained from killing the giants is often required to be able to finish the board-- if one gets through, the player is just out of luck.
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difficulty options needed (lowers the enemys health and defence against melee,magic,arrows,cannons) so you can still have the fun but not need a super powered hero and army of cannons and mages
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Cool game and unique levels, its really different than other popular TD games. Too bad the hero mechanics are flawed which makes some levels really hard (levels 11 and 12 are freaking hard). And rangers have no use in this game really. Also, rewards for achievements would be a nice addition to the game.
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Just barely holding off an onslaught at 18 health.
Underestimate number of surviving swordsmen.
One goblin gets through. D: