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I'm about half-way through, but won't finish without speed controls! Its just way too slooooooooooooow later. 3 Stars until this gets fixed
Plus, it needs some reward for playing earlier levels again. The upgrade system just isn't rewarding enough
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Interesting game. Finished it almost without cannons (only used them at the first few levels). As mentioned by others, faster speeds toggle would be great, as well as better differentiating between the different tower types. For me, it was basically Archers all the way (for damage), limited Mages (only for Ghosts) and limited Soldiers at the back for stopping power.
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kreepkiller: mammoths are tough... what worked for me is upgrade every general tower and spells except archers, I dont build archer towers. Then upgrade attack of hero to max, health to 1500 put 5 points just to have the stun skill for lotsa mobs and upgrade the leadership as high as it will go.
also upgrade your heros speed once. have only cannon towers and mage towers on the lowest two paths, except for one fighter tower near the end. upgrade the lowest two paths a lot and the highest only as much as needed. then use meteor to clear off the enemies riding the mammtoh and use your hero and berserk. keep your hero on him till the mammoth dies. its close but it works
(dont forget to have all previous levels at 3 stars and the 28 points from facebook advertising clicking etc)
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It would be nice to have hot keys for different buildings as well as upgrade. For example, Z, X, C, V for the the four building types and G for upgrade.
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damn,this game is so hard.wish that the arrival time of the enemy is a bit slower.i cant cope with the swarm with 3 giants
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really enjoyed this one...nice variation from the common tower defense game, was pretty sad to have to rate it 4/5 though.
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The path-finding needs some tuning, it's pretty annoying when your hero attacks a mammoth and climbs up a tower instead of its leg.
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Cool Game Thanks to the creator it's so much fun
It shows us that power is not counted by size but the strength of a person
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I wish there was a upgrade to help the hero hold onto the giants better. Near the end my hero keeps getting thrown off when I really need him to take one down as fast as possible and move onto the next giant!
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My main issue is that if you invest a lengthy amount of time into a single map, only to get blown away the time is effectively wasted, you get nothing for it. And considering the length of some maps, its really frustrating to lose, it would be nice if you could get something back for the amount of time invested
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I persevered until the level with the enemies going through the tree branches, level 9 I think. It was the first one in which is was necessary to predict where enemies were going to spawn. That's not fun anymore. Trial and error shouldn't be necessary.
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There is a bug that happen in the map with the giant flying castle. My unit almost all freeze except 3 mage tower. Enemies also frozen at first but then they come like avalanche. I demand my 3 star rating (only got 2 star)
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1/5 for me, fix the hero pathing, if you try to get him off a boss, he just glitches and won't move or attack until the boss dies
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Ok, every time I have played level 5 - flash crash. Anyone else have this problem?
Too bad, this game seems promising.
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Cool game but a bit tricky at the start but once your fully upgrade your character it will become quite easier to cope with the enemies. 5/5
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When a golem kills your hero, it looks like he is about to kick the corpse - i was sorely disappointed when he didn't actually DO that.
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One thing I absolutely love about this game: Many waves so you actually get to use the full potential of the tower. Many TDs miss that part so on some late levels you only get a few fully upgraded towers, but this game is perfectly balanced around that for the most part. I usually have all or almost all towers 100% upgraded at the final wave, but not before.
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Really Great Game 5/%. I just love it ! The Giants give this game so much deep and everything looks great (especially the climbing).
But there is some space for improvement. First of all the Premium is to expensive for just 2 Maps. Second, like other guys said, more upgrades for towers! Third i would like to have more upgrades so i can't level everything and have to decide wisely.
And in the End one bad point. The Hero controll sucks. He should instanly do what u click.
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@JohnRobertL There are options for attack lowest/highest hp or closest to exit or target that you do best against. Just click on your tower and select a different option :)
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hy what is leadership in upgrade plus i suugest to have more type of units in upgrade plus units can also have small spells or skills in during upgrade like poison ,fire blasts ,stun,frozen, these things will make it more cool and enjoyable
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hate when multiple giants come, once 2 giants close to my castle point, and my units attacked the one with bigger HP, instead of the giants who was a 2 hits dead
+-(0)
Starchaser22
May. 13, 2013
I can't get the bestiary entry for the final giant, eventhough I killed it several times...
+-(0)
knewred
May. 13, 2013
A problem with many games like this is that towers tend to select the worst possible target to kill, and this game is no exception. Its almost impossible to get your archers to kill some of the harest things, but its easy to let pretty much the whole wave through on 1 hp each. Im finding the towers in this game are next to useless when it comes to selecting targets and you dont have enough space to reverse this.
+-(0)
Poppelopper
May. 13, 2013
It sure would be a nice feature if you could save game during levels some of them are pretty long, paired with the difficulty of the game this can lead to some facepalming.... :)
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I hate when multiple giants come, once 2 giants close to my castle point, and my units attacked the one with bigger HP, instead of the giants who was a 2 hits dead
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A problem with many games like this is that towers tend to select the worst possible target to kill, and this game is no exception. Its almost impossible to get your archers to kill some of the harest things, but its easy to let pretty much the whole wave through on 1 hp each. Im finding the towers in this game are next to useless when it comes to selecting targets and you dont have enough space to reverse this.
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It sure would be a nice feature if you could save game during levels some of them are pretty long, paired with the difficulty of the game this can lead to some facepalming.... :)
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Me again. Leaving too many of these lol. I like this games difficulty. It's based more on strategy than a lot of other TD games and I find that refreshing.