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I try to upgrade a tower on wave 32 of a map and the game freezes. No speed up, the small enemies are trivial, the large ones obnoxious, the maps get ridiculous, and the upgrades are unimpressive. Done with this game. More of a yawn quit than a rage quit. 2/5
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Also, the Wind spell is effectively useless in many places bc of the extremely limited scrolling lock. Give us some more room to scroll around so we can place the wind at lower levels & basically closer to the edges of the map.
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made it to lvl 10 and got killed im done with this damn game plus it never saves...screw this..the dragon crap is weak sauce my hero spent an hour just trying to get onto the damned thing...
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just killed a mamooth at the very end of the map yaaay! and then there comes the dragon. followed by another mamooth. srsly??? *ragequit
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Great game, very funny and original, probably among the best ones I've ever found on Kongregate... but it happened to me twice that my progress disappeared. It was somehow deleted. May it be a bug? Would you be please so kind to fix it? I would not like to start it again just to find the same problem again. Thanks. Excellent job
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i think imps can be hit by cannons and the swordmen wont reach you seen how tiny they are (when the imps first appeared i only had 2 cannon towers they never made it that far but)
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To add to what I said before: I replayed the first few levels, the popup about meteors and golems just said you need to target their weak points (I thought it said more...) which I try to do, and I'm not sure if it's not "hitting" the weak points (I have tried the very weak seeming snaps and other places near it) or it's just doing minor damage, something needs to be changed. Another thing that adds to trojan difficulty is that once you defeat it, enemies pop out. I usually defeat the trojan horse almost off-screen, and the swordsman originally attacking it take longer to fall than the trojan enemies, meaning they do not engage in combat (so, I lose anyways).
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the only issues I have is, that the weakness/resistance system was not fully utilized, the tower spacing felt awkword, but that might just be me... otherwise great game
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The description of badge "Blown Up and Blown Around" description: 100 enemies blown – This badge name could have been much dirtier. (if you know what I mean...)
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Imps show the same weapon effectiveness stats, but the description says they can only be hit by archers and mages.... so wouldn't that mean they're immune to swordsman and cannons? Why can't they be hit by cannonballs, those are projectiles!
You pretty much have to call waves early immediately to receive the full bonus. 5-10 seconds between rounds is too short. Try at least 15-30.
Slightly flammable barrels?
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Cool concept, poor execution. Was relatively easy until Blundia Castle, as the trojan horse has no weakness, making it difficult to defeat, which makes things worse because giants consume your swordsman making you vulnerable (but without them, you can't defeat them often anyways).
Powerups are underpowered and only last a few seconds, effectively useless against giants. The instructions for hitting giants with meteors shows up ONCE with no way to read it again, and even if you try to hit their weak points, it still seems to do no damage against giants.
Ghosts.... why? They're invulnerable to everything BUT magic and the hero? You really decided to put at least 1 of these in every level? Considering Golems are immune to magic, that's just plain annoying to have to make a tower just for a few ghosts... it also seems like something brought to life with magic would be weak to magic (but resist arrows).
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That's how an actual donation system should work. You CAN get EVERYTHING, without paying real cash, including every single upgrade, for every single unit.
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I like the game, but the swordsmen seem a bit under powered as compared to even the more basic small enemies, wondering if this is a feature or balance issue
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I noticed that the Flying Castle is pretty glitched. Sometimes, when you kill it, the game freezes, only the hero and the castle can move, and they are both invincible. Also, is the castle intended to be in the game indefinitely, without heading to the end?
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Wow, just wow.... Golem, Treants, Trojan Horse easy as pie to kill... Mammoth, Dragon and Tortoise okay abit too hard but atleast is worth to bring down the mighty beast... but Flying castle really... Flying Castle. Now how am I suppose to kill that thing when the minions just kept on coming out from the base and start spraying some poison gas to my men and Hero as some sort of bug spray, even it did bring down the flying castle, it start to grow some nice pair of legs and walk as if nothing happen... You sir, truly given a one heck of the challenge in this game...
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Stupid idiot hero! Why dont you f..... follow my command! If i want you to dismount that monster to attack another, you damn do it!
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Thats pretty much what I did Dkoshi but the last level is easier if you have 2 mages supporting the last sword. In fact cannons can be placed at the front as once the front swordsmen are riding a giant they are safe from ghosts anyway.
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for those wondering how to get all stars. Build only mage towers in the fron then in the back 2 soldier barracks for each exit and one cannon. Rest mage towers as said :)
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There is a picture in the background when the game begins. The high resolution there somewhere? I want to use wallpaper
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This is almost a great game. The characters are interesting and varied the tactics are thought provoking. However, the control system is very clumsy which is a problem when the battlefield is large and busy. Way too scrolling required. Only 3/3.5 stars, I'm afraid. Shame, because some of the aspects are really enjoyable.
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Always put mage towers first so that they can kill ghosts before they insta kill your infantry (including heroes)! Also, try to place cannon towers so the can reach lower AND uppers levels. And placing barracks in the beginning and end of each path can be really helpful as the slow the creeps so that your other towers can deal the most damage. Just be sure you place them near other towers so that they can be supported.
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I didn't really have a great opinion on this game at first, but after the first few levels, and I started putting points into 'better' categories, I really enjoyed it. And it's nice to see a really challenging TD game!
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Just too much like Kingdom Rush to be any good. Barely original. The tower upgrades are honestly pathetic... The enemies are just copied straight from KR, as well as the tower types. THE ONLY THING that stood out was the cool, at best, giant climbing shindig... The ONLY thing. 2/5
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This is just a question but, are those sounds from Age of Empires 3? Cuz it really feels like I'm playing AoE3 haha xD
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If you're having troubles with trojans: Since they can't push down men, they tend to stack on it. This makes trojans much easier to deal with. You can say they're weak against footsoldiers.
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Mammoths are tough, but spam guard towers and it slows them down some. Enough mage towers will bring it down, try to aim a berserk for right after the Mammoth fails to dislodge your hero (preferably with a bunch of mage towers in range). My biggest problem is that the hero is terrible at climbing treants, and even worse at climbing down any giant, or disengaging a giant in general.