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Need to label the levels better so players don't have to hunt through identical icons to try and find one they want to re-try.
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"Men! slay the tree people! Ignore the dragon, I'm sure the god of wind van handle it..."
Beyond the targeting systen and inability to quickly change giants with the hero, it's an excellent game +5.
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Wow. This is the one of the best TD games I have ever played. I just finished the hard badge – some of the later levels were pretty tough. HERE'S A TIP (as others have said): Don't use archers. Max out all stats but the archers. Mages in front, soldiers in rear, cannons just in front of the rear. Use the Hero to take down giants. 5/5
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my biggest recommendation is turn up fall damage. normal mobs shouldn't be able to survive a fall over 15 times as high as they are tall. that's crazy. It would make the wind spell good for more than delaying a few footsoldiers.
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Saw some bad reviews abou this game and since I have fond memories of it I felt I had to post and say this is one of the most epic and challenging TDs out there that still feels fair. Will you pull your hair out at times, hell yeah, but that feeling of climbing those golemns and watch them fall while straggling to address the weenies that try to push through while you`re distracted is damn satisfying.
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I must admit, watching my defenders climbing up the Golem was really cool.Great game, really challenging. The levels are really creative. Might be better if the towers are more unique: archers and mages only differ in attacking type. I'm only half-done with the game, but suggestions! Maybe some tower-upgrade split? That upgrade wheel has a lot of space for it. A speed-up button would be nice as well.
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I found a glitch. I was on the 4th level and I tried using Meteor, but the rocks fell through the ground. I scrolled up to find the cloud of orange smoke still active in the sky.
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Love the game, hate the small screen size. Even if I push the Cinematic Mode, it's still just as small. Screen size stinks.
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I really like the 'giants' concept for this game (also, side-scroller TD is a nice idea). I've noticed, however, that the archer towers are not very useful in later stages since you need as much potential power as possible and the mages clearly outdo the archers in that respect. Maybe the archers should have later upgrades that allow them to make up for their lack in damage (like poison or rapid fire).
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they need to nerf his health just a tad bit, its almost impossible to beat level two, ive done it before but I had to change my middle row all into barracks' so I had enough guys to beat the golems