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This game grinds to a halt at one point. There is absolutely no efficient way to generate more than 100K per cycle out of a 6x6 block. (Plus the offset gold-selling block.) The blocks required for this get tremendously expensive, but cheaper blocks are still less cost-efficient than just letting that setup run. At that point, progress isn't exponential any more, but linear, while increasing costs are still exponential.
What you need is another reset that zeroes all your progress, but also allows unlocks upgrades to a cell's maximum output. This kicks the player back to the fun part of the game, (Progress and rewards,) while granting them exponential growth despite the setback.
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I want to play this game on mobile, because I can't game at work. But I swear, the constant ads popping up are infuriating. It's an idle game that you're supposed to be able to build a beat with, but you can't let it idle and enjoy the beat.
I would rather play a pay]-to-win game than an idle game that can't idle. Please, I want to enjoy this game, but I swear those ads must be every five minutes.
I have no problem with a small cash outlay to disable ads - if I like a game that much, I do want to support the dev.
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You really should be able to save/load/edit the board content instead of saving gold/science per second value only.
Currently player can only have ONE board a time, which means you can save only ONE song a time, this really annoyed me.
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Not sure if these are bugs or features but they're super useful.
Exhibit A. If a wire runs into a corner wire that doesn't run into the wire, then the cells move through. I can see this used as a "corner speed rail" bug similiar to Minecraft's, but no speed is given, just the wires alternate. (Found on Android, and PC)
Exhibit B (also on Android). This one is a "Edge Bug", if you run a wire or make a cell somehow go to the edge of the map, running into any kind of wire, the cell won't break unless the launch is going to force it to go backwards. The edge bug is wildly used in my builds as a way to use dash wires facing into the wall to move the cells back as a hipster wire.
Exhibit C. May seem obvious to other people but when a cell moves on a perpendicular-to-wire path it always goes top left. Gravity maybe?
Anyway, 2nd comment. Geez.
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So, I'm very confused about the multipliers. It takes so many expensive steps to get from 1000 output to 2000 input it just doesn't seem feasible. Am I missing some really obvious looping splitter/sorting mechanism everyone else found in 5 minutes? I tried looping but splitters only ever seemed to pick up the smallest node on the loop. Are people really paying 200+ million for wires and/or increasers to run things back and forth across the map to be able to use the 2000min multipliers?
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this game really is unbeatable. i have the 18Qi both made in total and in my current possession. and still nothing, no update on story, or congratulations or anything... rather depressing
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Price of components is to high. I have free space on my board, but cannot afford the parts. (making currently 120M/sec with 4 chips)
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@catis all is saves is you final output at the time you click "Add". And you don't need a chip stronger than 1200 rps anyway it appears.
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If I have say a Goldener with one output wire facing the wall and the other into a seller, will all four come out on the seller side or will two golden cells be wasted?
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To those of you who can't get research cells working, you need to have an extractor feed power into the research lab, and then it will feed to its output. The tutorial does not explain this at all. + this for visibility
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The only reason I don't have un ultrapowerful research chip is because you can't load designs. (I mean, you can save them with microchips (...right?) but you still can't load.)
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just upgraded to the 14x9 board, and it doesn't all fit on my screen. there doesn't seem to be any instructions on how to scroll, and it's not responding to the normal ones like arrow keys or clicking and dragging. how do I access the rest of the board?
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Update the controls to more than just
"Use your mouse to interact
Press control + click to scroll the big board"
I don't understand how to delete components. The tutorial didn't go over that. At least have a small question mark icon on the bottom or something that displays all controls.
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Using the components interaction sounds as electronic musics sample is really good idea! Even if it's not the main goal of this game, a good music with a regular tempo is an indicator of a good working production chain !
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I really want to play this game... but I can't get research cells to work. And I see several other comments saying the same thing. And have no help in chat. Please PM with assistance, I would love to remove the 1 rating I have for this game.
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Unable to produce Research Cells. Stuck at "Now send the RESEARCH CELLS it produces to a RESEARCHER." I don't understand what I missed to do or what I've done though I shouldn't have done it. Please some little help. I feel I could love this game.
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Best Idle game ever played. Takes a lot of creativity and imagination to progress. Could use a single output Goldener and a corner double output Goldener. But other than that, 5 stars all the way. + this comment if you agree.
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game crashes a lot and get cdontext3d error on firefox. game crashes quite often, and the chat also stops working. the cache is not saved so every time a crash happens you have to restart from the beginning. a fun game, but needs to be expanded. a fullscreen mode would be nice, as well as a way to toggle extractors on and off when trying to setup a build so that you don't waste power before its ready.
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@DanDanikov I'm currently at the point where it'll take me 6 months to reach the goal, and I could do even better than that if I had the patience.
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Bug: 307/s Research + 305/s Research, apparently, = 504/s Research from Microchips. I can't report bugs via Kong because Kong is bugging (the irony).
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2 new issues for me:
1) bought 10Qi upgrade for 6th microchip, and no new slot was awarded.
2) progress bar doesn't account for already earned GOLD when calculating time remaining. At 11T/s GOLD earned it estimates 19 days remaining; this is correct if I have earned no GOLD yet (18.9 if there's no rounding on the numbers displayed). At 10Qi total GOLD earned it should say 8.4 instead since there are only 8Qi gold remaining to be earned instead of the entire 18Qi.
Looking forward to seeing the ending!