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i love fighting alone i want a 1 strong char not a team @ian : can u make a great game like arcuz? hope u can make it......thanks lol n_n
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I had so much fun till the game reloaded, not the window, on its own and didn't autosave. Autosave is not new idea, and should be an option. 1/5.
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I feel like the zombie defense game could use a tune up. It takes a lot of clicking to make the tiles move and i find it difficult to beat expert when i'm clicking and clicking but its not working.
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Only drawback that separates this from the other known TBD(TurnBasedDungeon) RPGs on Kong is the lack of comparable Highscores. 5/5 nonetheless.
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Oh joy, what to say. Lets see... first thing to say is this game reminds me of the Dofus because of the similar graphics and Tristam reminds me of Inuyasha (white hair/ red clothes/ swordsman).
Well that's it for appearance, time for the criticism. The 'heal' spell gives more health and cost less mana than the 'greater heal' spell. Basic supplies in the store are way too cheap, take my word for it - i recommend adding 20x+ the amount to make the game slightly more difficult. Equipping items that are higher level than your character is possible and i recommend not to.
Thats all for suggestions, but I have one tip for beginning players that might help. When you choose your healer, make sure you invest in magic-based equipment so your character can heal more and have more mana points. Also, if your in a situation where your party is almost defeated, you can also heal your party outside a fight with potions and your healers spells (under skill section).
Other than that, 5/5.
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Hey Venixblast, instead of downgrading a game for not having a mute button how about actually looking for one. Open the inventory in the bottom left, options. Music and sound options voila.
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Prestige classes would make this even better. Once you put so many points into a class, you unlock another branch of that class to pursue, like a Rogue could choose to continue down the path of the rogue or branch off into the more specialized Assassin class. Healers could specialize into Priest, Fighters into Samurai, and Mages into Shamans, to show some examples. Or you could make a character-specific class for each character.
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hey did anybody else notice that the 4 main characters all have the same name as playable characters in final fantasy: mystic quest for SNES?
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This game got my attention simply by having the same name as a fictional Maplestory private server that I base my sprite comics on... but damn, is your game fun!!
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"hey! where did you get that cool bow?"
"I fed my slime till' it exploed, I picked it up from its slimy remaining"
"what??! what did u feed it?"
"shovel"
"..."
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This game is actually pretty fun. Wish there was more customization with the characters though and more of an in depth story line than what's given. I really like to be able to feel what that character's feeling in a game instead of just reading a few lines. I like it though, so a 4/5 here.
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Did any1 else notice that the level requirements of any equipment doesnt mena u have to be that level to equip that, why is this.. anyways good game, 4.66\5
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The trick to expert zombie defense is to make matches near the bottom of the board, that gives you more chance for chain matches. Also, use scramble board often.
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Do buffs stack? like if you use the same buff on the same person. It seems like they do and also does anybody have a timer on them?
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It's a good game but think of how amazing it could have been if you spent more time on it. Hopefully you wont dislike this simply because its not a positive comment, but this game could excel with advice.
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loved the game :) my only problem was that i had to keep switching armor because i wanted to upgrade it so i could have a good sleep amulet or poison amulet so if you fix anything try also adding in a better upgrading system like your equipment then next to it is the inventory that you can also upgrade stuff from
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Fighter-Rouge classes are more 1 vs 1 based because their skills tends to hit randomly at targets ( but if your fighting a boss it does far greater damage than mages), Mage= hits all but only does 1 hit. So my build was: Tristam(fighter), Kaeli(rouge 6 hits of 500-600, 800+ critical), Phoebe (rouge aoe stun over 1k damage), Reuben (lvl 10 mage For the Blizzard (nice aoe damage and low mp cost) skill, and the rest on Healer).
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love the game. so far my favorite thing that helps me out money wise is the zombi defense mission, gives me random items to sell and is really easy, even on hard.
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I'd like to see a player strike order on the left hand side so I know which enemies will be attacking next and which players go first and how the item/spell attributes affect the characters. (+) if you agree
Ty for the suggestion!
Edit: I just want to let you know. There is a high chance I wont be able to implement this since the game is already released and I might break something. I am the only one working on this game so I cannot test everything. I will definitely save this (maybe future versions I don't know).
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Oh wow, they ARE the exact same names as the party members in FF Mystic Quest (though it hurts me to add FF to that.) I like how you named the one guy Hiro after the unnamed main character. Love the game, though. I just wonder if you were playing some old SNES while writing this. Any game as complex as this that still allows you to play with just mouse is the very idea of casual gaming. Kudos.
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@Pinger if you auto attacked one enemy but made a mistake and wanted to use a spell or item then it wouldn't work out :P
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2 Suggestions: Naming the characters and arrow key movement. Other than that, this game is perfect, and these are only preferences.