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Well, I came back to complete the game. That's right; all 50 levels! I'm now at The Evil Cave, Level 50 with a 34-level party. And guess who's waiting for me as The Final Boss. None other than the infamous Dargon. And now he's at level 50!!!!! And he still has three incarnations, each having 13, 380 HP and each one more difficult than the previous incarnation.
I've been able to 'reach' the third incarnation of Dargon, but have never been able to defeat him. He's too fast, has too many attacks 2-to3 per turn), and can access any and all skills at will. He's immune to most status effect, and recovers instantly to those that can affect him. Perhaps if I had a level 50 party, things would be different. But hey, I've spent enough time in this game already, and I am finished.
Quite a **disappointment** in the final battle!
BDJ
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all heroes lvl. 17, impossible kill the DARGON for the third time... Time to come back and kill dummy monsters to lvl. up ¬¬
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There's nothin' like a good Dungeon Crawl! And this **is** a good Dungeon Crawl!
Recently completed this game (the first 25 levels, that is) and thought it was great!
I went with three Fighters and a Healer. Didn't need any magic. Plus the unique fighter 'buffs' for each of the leading characters are kinda KOOL. Slice 'n' Dice, Impale, Spreadshot and Lullabye are worth their weight in gold.
Sequel anyone?
Rate: 4.75/5
BDJ
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I find it would have been cool if you started the game with only yourself and worked your way up to having the full party
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One thing I don't like here is how pointless debuffs really are. I mean, the enemies can debuff me til' kingdom come and I either have to cure them or deal with it, or in the case of status effects if I sacrifice equipment slots just to get some tiny protection from em'...on the other hand, if I try to cast debuffs (other than maybe slow it seems), anything that I'd want to use them on simply resists em' basically 100% of the time. What's the point of having attack/magic/defence down if any enemy that actually uses those things just shrugs it off? Who exactly am I supposed to be using these on? Maybe for certain status effects, like if it's a boss that only uses magic not allowing silence I guess, or blind for physical bosses. But as for debuffs, why even put them in then turn around and make them useless? Yeah, I realize they make bosses weaker and easier to fight; that would be THE WHOLE DAMN POINT OF DEBUFFS IN THE FIRST PLACE.
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Random generation is OK, but it does mean you can go "enter room, no don't like the look of those monsters, leave, go straight back again, ah those are better". Or "steal from chest, leave room, go back in, steal from chest, go out, back in, oh look, another chest..." Maybe it should remember everything on the level you're on, at least...
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I like this game, but I can't see any of the achievements I'm unlocking in the game. How do I access the list of unlocked achievements?
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Its Kinda Obvious you know which person is gonna be which class. Tristan=Fighter. Phoebe=Healer. Kaeli=Mage Reuben=Rouge
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For some reason, the screen is saying that I'm missing a plug-in. The game worked fine for me yesterday, any idea why it's not working now?
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My only issue with this game is that even if a status inflicting attack misses, the status will still get inflicted. :c
Of course, this is only a minor issue because statuses are easy enough to deal with, and the rest of the game is great~
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Cool, Ive played this game for a week now, gotten all the best items for all of the characters, and nearly completed this amazing game.
All I have to do is kill this last boss, but first I have to clear my browser cache...
And now to play...WHAT THE CRAP WHERE"D MAH GAME GO!!!!
Another victim to "The I cleared my browser cache and it deleted mah game save blues", pitiful innit'? happens to us all...
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I couldn't help but notice the main characters are named after the partners from Final Fantasy: Mystic Quest. Was that intentional?
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Wow, got downvoted quickly. I do like the game just occasionally I do notice that chests respawn randomly on a single run and every now and then you can keep on going back to a room for endless chests. Like the loot system although picking up loot rather than upgrading seems to fall behind.
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Just to make the already infuriating luck-based-mission that is the expert level of zombie defence even worse: it is randomly exiting without being told to....
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Found an exploitable bug. If there is a chest in a room and you leave then come back the chest will be refilled so you can get lots and lots of stuff. Probably unintended.
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I keep on seeing these badges coming up in-game ('stuffed' was my last one). It would be great if I knew where I could view the badges I have accumulated (and perhaps get hints on the ones I have yet to get). Call me dense but I do not see this in either the help or any of the menus. Some help please?
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If you're planning to create a 2nd game like this, I think it would be nice if there were passive skills. for example, the rogue could have passives for enhanced crit or dodge chance, fighter could deal more melee damage or have higher defense, mage more mana or even some sort of mana regeneration, healer could get a passive that increases all his healing spells power or adds a 'cure x y status effect' to all of his normal spells; stuff like that.
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i was in floor nine and a saw a skeleton with red and black robes.... i though he was easy but he had 789 health >.< he was called bunch eventully i beat him :D
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Tarmikos pretty much your best chance at expert zombie mode is perseverance + luck; i think expert mode gave the one ring which gives level/2 bonus to all stats (upgradable) (so a level 30 ring would give 15 to every stat) (someone correct me if the One Ring was from someplace else)