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Great game 5/5 but there one thing i would recommend to you. is the weapon and armour should on the avatar when equiped. other then that i really enjoy this. possibly i would say do this for later versions. i would like to see another sometime soo.
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WTF, there's a problem on my pc that i didn't noticed... my game isn't saving, everytime i come back to play i must wait ages for it to load, then i found that my advance isn't saved, i already allowed flash to save data on my pc, i don't know what's wrong :S
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Full keyboard for:
- movement on the field
- enemy selection in battle
- skip cutscenes
- skip victory/item selection screen
is a *must*
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I think I found an exploit.. Well, I was trying out the first floor and accidently went to the next floor without realizing it. So I went back to finish the first floor. Then I notice the memory of the floor was gone and for some reason thought I was on yet another floor. So I went back.. then I went back and fourth for whatever reason..
But what I realized was, that I could go back and forth and often there would be a chest that would spawn with delicious delicious treasure in it! :)
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Only thing I found really annoying is that not all status effects are shown with a symbol, for example regen status. Can you fix that?
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guys buy pots that helps alot try to sell much items as you go trough the dungeon don't forget to upgrade your items ....
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There's a bug. Always prepare a pure attack and a pure magic weapon for each person. Equip full magic eqs when resting in Inn then change to full attack eqs when in dungeon. You'll got lots of MP to use while dealing high damage.
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Duckie...there is about a 1/5 chance for an expert mode round to even be POSSIBLE and for that 1/5 to work you have to be making the best possible choice at the maximum possible click speed. In other words an auto-win program would win about 1/5 times, an incredibly skilled and practiced idiot-savant human with excellent reflexes a good mouse and a fast computer that doesn't miss any clicks on glitch cycles would be making about 1/10 wins. I'm at about 50 tries now with 0 wins while averaging 9 blocks a turn and playing turns at about 85% maximum possible speed.
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Like the game :) Don't see anything wrong with zombie expert, played it 5 times in a row without losing (now I got a spiffy orange helmet :D)
One suggestion though: My healer is often unoccupied in battles (THANK YOU SO MUCH FOR HEALING WHILE EXPLORING, finally a dev that made this possible) so I end up skipping her (phoebe's) turn a lot. After skipping though, it often happens that it immediately is her move again, which is kinda pointless. Maybe instead of hastening the next move, some MP regain?
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Well, evade and crit stats do in fact do something. Evade only works against regular physical attacks. As for crit, there are just a few special attacks that can crit: silence attack, tranq shot, burst, poison attack, cyclone, poison nova, unstable explosion, rocket launcher, and darkness attack. There might be one or two others I missed. Regular attacks never crit. As for speed I don't see it doing anything near as I can tell.
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lol, I was just casually tooling around when I got to level 50. I got pounded soooo hard that first time. Those uber skills didn't seem so uber all of a sudden. Love this game....Moooore please.
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Please fix the speed, evade and crit stats.
No matter how much i boost the speed of my characters, the battle order seem totally random, especially at the beggining (how many time did i almost lost because all the monster played first with their best attack?)
Evade... As far as i remember, i only evaded once. And crit, three time. Even tough i boosted Tristam's crit like hell...
Those stats are calculated with enemy level. If you are battling enemies that are higher level than you, you wont see much of a boost. EDIT: I guess not, only crit. Eva counters enemy's hit, and bosses have a lot of hit. Speed is randomized at the beginning of the battle. It shortens the time a character can take their turn.
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need to be able to view all equipment in the upgrade menu so you don't have to go back to the main screen and re-equip over and over again while upgrading, not to mention being able to compare equipment better.
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Belle dame! cette chaise est bleue. J' aime manger du gateau. omelette du fromage. Beautiful woman! This chair is blue. I love to eat the cake. cheese omelette
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One major idea for improvement to keep in mind for future reference is more battle animation. If you look at the real reason Final Fantasy has gotten so big, it's because of it's detail in battle animation. I can't get over the fact that nobody moves when taking damage and It's pretty sad that everyone's attacks only switch to one other frame before returning to there dull statue stances. Take 'Linion RPG' for example. Lots of fluid movement makes fights also more exciting! Sometimes some anticipation also builds as players wait to see what the characters will do as they learn new skills! The success of 'Cabal Online' also has Fluid Exciting battle animaton to thank for keeping players on the edge of their seats in PVP and PVE.
I hope you take my Idea into consideration and I have more too look forward to in later games.
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Badges please!! This game would also be a brilliant platform for pet/helpers in battle. raise your own exploding penguin? Have a pet troll with healing abilities? FIRE BREATHING KIRBY! (>^.^)>========3
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Belle dame! cette chaise est bleue. J' aime manger du g teau. omelette du fromage.
Beautiful woman! This chair is blue. I love to eat the g teau. cheese omelette
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Classes:Tristan; Fighter. Kaeli; Rogue. Phoebe; Fighter/Healer. Reuben; Mage. This is the way I set them up every time.
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Yea. Im finding matches fast, although I don't think myself as a pro, but you need to be lucky to get those combos. You can't think real fast and get a massive amount of combos. Theres too many zombies. I can't get to the King because I can't kill enough.
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I agree that Zombie Defense on Expert needs to be rebalanced. Even if you play like a pro and don't miss a single beat, if you don't get those massive combos, you're dead.
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Great Game Good Job! The only thing I didn't like about it, and I don't like it when ANY game does this, is that when you upgrade your weapon the IN-GAME graphic for it doesn't change. If the graphic can change in the "Equipment Slot" why not use the same graphic IN-GAME. Ty for the game.
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I think the last floor is 50, where you fight the final boss again. If you go down the flight of stairs after that, you're teleported to town.
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Here's another tip: If you go into a room and make the crossover while clicking the menu button, your game will freeze. Huzzah.
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Ideas:
1) An achievements screen to find out how to unlock all of them.
2) A way to buy multiple items instead of clicking buy over and over again at the shop.
3) A way to upgrade items more than 1 level at a time at the armory.
4) Perhaps an option to stop animations to allow for faster play?
5) A sequel? :)
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The characters' names are based off an old SNES game put out by Square Soft (( or Square Enix? )) called Final fantasy Mystic Quest. After about an hour of playing I began to remember the original side-character's names and went " Wait a second... " and BOOM Wikipedia'd it and they were the side characters.
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@darkaros you forgot to mention the armor, weapons, and other random tidbits that poke fun at every turn based dungeon crawler to ever make a name for itself, i mean even the side quests are the awesome random ridiculousness we have grown to love and will come back to.