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I figured out how to open my save feature. I think it had to do with allowing third-party content in flash, or it might have been turning global security settings to always ask. Now back to the game!
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Great game! I also like how there are different skills for the same class depending on what character you are using :)
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Holy Light and Winter's Grasp are rather underpowered -- why use 14 MP to do as much damage as what a warrior can deal with 9 MP, or use 16 MP to heal as much as what the same healer can restore with 8 MP?
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I wish I could auto-battle some of the lower floors. Like where each character would do their main attack on each enemy left to right until it is over.
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Awesome game, really nice done...but for a real rpg fanboy like me (for playin FF7 etc i would kill my grandma ;) there are missin' a few very important elements...i tried to get the design and gameplay elements for a project of myself, but knowledge of programmin' is still missin too ;) so i got very great ideas but not the chance to let the world know, thats why i think, the elements would fit great to ur game cause u know how to handle the stuff and maybe it could be something real big here on Kong...cause this game (its already great) has much more potential 10/5 ;)
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This game is great it is basically a mesh of the worlds best rpg and most famous rpg concepts and ideas to create a great new game.
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haha when i saw that this game now had badges when i first loaded it up i was thinking "Do i have to do all of this again?" then a few minutes later all 4 of the badges automatically achieved XD
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It's a nice enough game, but it gets really monotonous. Classes aren't really very different at all, the only reason for picking one of each class is to get all the buffs. Besides that, a fighter hits as hard as a mage if you gear both for attack. The shop should be removed, all the gear in it is extremely inferior to what you find in the dungeons, and the incredibly cheap and powerful potions make the game potentially WAY too easy. ...... Lots of potential though! I like the artwork a lot, the music is nice (although repetitive in the end) and the gameplay is just about the same as any other turn based RPG, which is good. :P Keep making games mate, you're not far from going the right way. ;)
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If you are in battle, you are shown the mana cost of a skill. Why isn't the mana cost shown when you are looking at skills outside of a battle? This behaviour should be consistent.
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1 tip: Make the buffs/hp bars ABOVE the shadows. Sometimes the shadows of bosses are so big, they overlap Tristams buffs, or other foes hp.
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It's very hard to know what stat boosts the damage/effectiveness of some of the skills. Such spells as Flame strike, Poison attack and Rocket Launcher. It would be nice if you could see that before you spend points in that skill tree.
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@Parthenon: Zombie defense is not random. You kill a zombie every time you match 3 if it's ahead of the Zombie King, or damage the Zombie King if there's no one in front of it. Basically, you have to get a lot of combos in order to defeat the regular zombies to get them out of the way to damage the Zombie King. It's easier if you always match near the bottom of the screen so combos are more likely.
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This is an excellent game, although there are a few things I'd like to see in the sequel (A sequel must come, you have great game-developing potential). You should check grammatical errors better, a grammar nazi such as myself doesn't like to see buisness instead of business and stay on an inn instead of stay at an inn. Another thing I'd like to see is instead of picture for picture battle completely worked out attack. Last thing, I believe this has been mentioned before, but a bar which shows you who is next in line to attack is a must-have. Keep up the great work. 5/5
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here's a tip if you're picking classes: you may look and insticitively see greater heal all as a must have. Think again.
I picked the two healers with this skill. But it turns out that your magic power is sufficient and your hp small enough that regular heal all brings your characters to full hp. The only real use of greater heal all i can think of would be during combat if you use the high-attack weapons
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Aaaaaaaaaugh... clicked on a bookmark accidentally and lost save progress. I LOVE this game, but the lack of auto-save is kind of annoying.
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I love the fact that you can see your enemy's instead of having random encounters... I may sound small but I think it's a very nice touch. you get 5/5 from me
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Great game (gave it a 5/5!) quite fun and rather easy, not too short either, should make a sequel, and also i vote for a badge of the next level (extreme is it? insane? w/e) for completing all 50 floors
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Aaaargh!! Zombie Defense Extreme seems to be Extremely random. I can be going for about 3 minutes yet only take about 1/4 of the health, or about 45 seconds and almost kill it. There seems to be no logic behind it.
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Excellent game! Just two things. First maybe it is a bug but my max magic points never goes up with levels? Are there stat points or something that I need to assign in addition to ap? Is this a bug maybe? Also the zombie game on hard is really quite hard!