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For the developer: If you want to make changes, such as what Rurreck suggested, make another copy of the game, like a backup, so if you muck something up you have the original backup still there.
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I'm enjoying this game but the stats system really makes no sense at all. For example at level 21 I have two characters with 44 crit and one with 53 crit but I think I've seen maybe a dozen crits the entire game. Speed has... some sort of effect? But it's hard to notice and determine what exactly that effect is. It doesn't have any apparent effect on initiative when starting combat. Evade seems like a rubbish stat. I hardly ever see a miss on my characters and even when magic attacks like poison do miss I get the status effect anyways!
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@grandmaster you can equip weps and rings and equipment higher than your lvl the thing is you just can't upgrade them until your higher lv. than the weapon
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Impressive, I just wish it was a real game released like ten years ago so i can play it on my playstation 1. Simply Amazing!
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I like how while you cant upgrade things past your level, you can USE things above your level, should you find any, ie, a boss drop.
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person1-"Where the hell did you come from?" person2-"I heard you all talkin' about money so I came." Person1-"But the shop is to blocks from here...."
My response- "AAAAhahahahahahaha lol that was funny."
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The game is really great but... my enemy is alone with 1hp and he uses haste!!! WTF? would be nice improving a bit their mentality and please, like Rurreck said, add something to see which one is going to attack next...
and also: WHO GAVE THAT KID A HAMMER???
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If you want me to make a criticism, I think A lack of variety might be the reason I don't think this is great. The gameplay is alright, but I see a lack of proper animations. It might of been a design choice but I'm just stating what I see.
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More comments: It would be nice to know the descriptions and mana costs of skills prior to selecting them, and the mana cost of skills in the skills menu. Also, it'd be nice to have a load button or return to main menu button. Finally, the game doesn't appear to save your sound preferences.
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Actually I don't think that equipping a higher lvl gear thing is a bug, in fact I encourage you to do so, waiting around till your that lvl is both stupid and annoying. True you can't upgrade beyond your lvl but it never said you can't equip gears that were beyond your lvl. For example, my Kaeli is using a lvl 12 bow, and she has only just reached lv10.
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supercheeses: Your characters can equip weapons of any level, but they cannot upgrade equipped weapons past their own level in the Armory.
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The game is really great but... my enemy is alone with 1hp and he uses haste!!! WTF? would be nice improving a bit their mentality and please, like Rurreck said, add something to see which one is going to attack next...
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I got a suggestion for the game. Can u add export and import save. Since i lost all my many hours of gaming by a simple restart. It would be really helpful, since i lose my saves all the time...
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this game should be a mmorpg were you can make a chacter and go battle with other players and not computers anf have lots of costomization and name them and lots of places to go to.
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Ack, how far does the postgame caves go? I'm at floor 45, and that's it for today. Impressions from the game: The game is pretty nice; it does give you motivation to progress further and further on eq levels alone. What I don't really liked is that the GUI overall didn't feel polished at all, and the animations for special attacks were really bad as well, especially "storm". Overall I really like this game though, many hilarious references to many things!
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Loved the game!5 stars cause. Game is good yet there was a few things I would like to suggest.
1st of all make enemies smarter or put chance to chose difficult as mobs most of the time are fighting just by randomly using skills they have been given. Simple mobs got skill attack all same time he uses Mdef up 2 times in the row witch gives just totally nothing as buff skills don't sum.
2nd you can actually chose against what and how many mobs to fight as when you enter the room you see there is 3 mobs go back to previous and step back to same room and whoala the mobs amount and type have changed, what actually gives players a chance to easelly skip the room if he don't want to fight as he can change a few times and get room of slimes,flame,pheonix who actualy dont try to set a fight.
3rd red weapons or attack weps are pretty useless as you want as much MP as you can get to use massive attack to all enemies instead of attacking 1 but with great power.
Great job overall!
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Step 1 - Clear two rooms of all monsters. Step 2 - Enter and exit until a chest spawns, if one doesn't spawn proceed to step three. Step 3 - Change to two other rooms and try again. Find the best two rooms and repeat for infinite items/gold.
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4/5, would really have liked to have a more fleshed out keyboard interface as well. Aside from that, excellent game. Especially loved the music.
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I can't wait for Crystal Story II: How King Slime got his groove back ! Awesome game, thanks for all of the work you put in to making it. :)
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Congratulations! You have defeated the Zombie King's Evil Twin! Now you'll recieve the ULTIMATE PRIZE! Take this showel.
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Quick tip: Instead of using useful healing items out of battle if you have spare ethers you can use them on someone who can heal.
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i'd like to report a bug; when you are at dungeons and you go form room to room, if you go BACK to the same room, you can have a chest there and you can keep on going back to the same rooms for more chests.