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I really like how battles feel in this game. Unlike in most RPG where you jut hammer the Attack button throughout your random encounters and then just spam your strongest sells when you reach the boss, I feel like I NEED those spells throughout the series of random encounters, and that how I approach each battle will ACTUALLY affect my survival in the game. Even WITH a shitload of potions, it can still be a tricky task of maneuvering from battle to battle.
Overall, I love it. Though I would like to see the inclusion of traps or something to spice up the exploration of the dungeons, as just going from battle to battle can tend to get dull after a while.
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Same. And if the sequel surpasses this part, I think it must be really awesome. Love the amount of depth that you managed to put into this.
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I played the 2nd game first and now I feel bad for not knowing that all my temporary party members were from this game.
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I've commented about this before but I REALLY want a way to view the stats on equipment. The only way to see the actual stat increases is to equip the item and then visit the armory, which is incredibly inconvenient. I'd rather be able to see it in my inventory simply by clicking on the armor/weapon and having it pop up on the right which stats get affected and the specific values the way it works in the armory but without the hassle of having to swap equipment constantly.
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Would you mind?, the last achievement typed wrong, please retype it instead of "A (Hiro) is born badge" to "A (Hero) is born badge" rate this up so the developer will see. Thanks.
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Actually there is very easy way to get really awesome equipment, still it takes time. You can change rooms and you will encounter lots of chests. They spawn randomly. After you have enough worthless items you can sell them and try to gamble. Of course save before you buy something, if you get junk, just load game. You can find legendary items in gambling. Still it will probably ruin fun of game.
Anyways. Great game! Saw the 2nd part is on beta, so I'm waiting for the release! :)
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i only use tristam, phoebe and reuben as fighter ang kaeli as rogue they pretty deal high damage w/c can kill any in just 3moves w/ an aoe attack, and 1 - 2 moves in a non-boss monsters
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Final boss tips: He has three forms. Kill them all. / Bring some revives! / And potions. Lots of potions. / Try and find Bunch (the skeleton king guy) before you attack the boss; you can RS: Summon Bunch and do about 2000 damage. Don't debuff the boss, buff yourselves. Defence and Magic Def are first priority. / Give the Mage and Healer magic-boosting weapons, give the Fighter and Rogue attack-boosting weapons.
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The boss difficulty curve is rather steep after the Queen Slime - watch out for the bird phoenix boss especially. Revive -> Revive -> Revive -> Revive -> Revive -> Attack -> Revive -> Revive -> Greater Heal -> Revive.
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I suggest a ''run'' button .. i get way to many fights, that are endless.. both use wind shear.. etc.. 0-5 dmg.. + if u agree
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For the people who dont know this, and for those who are complaining about the clicking the buttons thing... USE YOUR GODDAMN KEYBOARD, OR STOP WHINING ABOUT IT!!! there are always shortcut buttons!
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Brilliant. Absolutely brilliant. The combat is deep and complex, and I loved the multitude of tactics and skills you had at your hand. 10/10
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slow loadin but you know what they say the more you give the youll get or in this case the longer you wait the better the game:) im optimistacl
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a cool glitch is when you find a room with a chest collect go to the next room get into a fight go back into the room with the chest and you get whatever is in the chest again :)
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Haha. I started to suspect something was up with Mr.Kitty and the monsters and I burst out laughing when he turned out to be an evil demon lord. XD