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People all complaining about the chests.. you do realise that because of the way the chests appear, you can make them appear constantly by changing map zones, simply clearing the enemies in 2 rooms and go back and forth between the 2 rooms.
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LAN14N, What I think Steaming means (and I agree with them) with the combat portion is this... When we enter the room we see both monsters and the chest, however sometimes we are force to battle before we can get to that chest. When the fight ends that chest is now gone which I feel is unfair to the players seeing how already the chests are a rare item to find. You should make those chest stay even after combat.
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For you people wanting to know how to turn off the sound,open the menu, click options and click the left arrow until you get to zero. You'll have to do this every time you load the game because the game doesn't save your sound settings.
+This comment if you found it useful so others can see it too.
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One small design flaw stands between this game and true greatness: the similarity of the skill progression across characters for the same class. What would make this game truly unique and have extreme replayability is if the fire mage and frost mage had totally different spells and strategies, or if Tristam/Fighter plays out totally differently than Phoebe/Fighter, for instance. Then, the act of combining different class compositions with each character would make for a REALLY interesting game each time it's played - which would work beautifully with the random dungeon generator.
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bug: if you fight an enemie and exit the room at the same time you will auto win and get nothing but shows the victory screen =-D
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Love the game, but would love the ability to turn off the music. Some of us play at work and don't want others to know it.
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BEST GAME EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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once you get the save cat quest search for furys. once you kill one you get an rs that summons fury and gives extremely high damage. + so everyone can see and know!
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Yinan - If you mouse over the statistics, you'll see that thats actually how speed WORKS.. Does help to look before suggesting :P
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This game got my attention straight from the beginning music, but then the script ruined it :( but then the actual gameplay redeemed it. Overall, 5/5 for music, 3/5 for script (hammer girl is annoying) 10/5 for gameplay, overall 7/5, but I will have to settle for 5/5 and faved!
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Couple Minor bugs:
1. When you equip a 'magic+' item and switch it out for a magic- item you do not lose the MP. For example, equip light mace, sleep at the inn, then switch it out for the war hammer and you get total mana higher than maximum mana.
2. Sometimes when leveling, characters do not recieve the boost to hp/mp until the next level. Unfortunately I can't tell what causes this, but I believe it started happening when one character leveled higher than the others.
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I think that 2cool4namesx ment that there should be an achivement called Royal Jelly!:) Great game btw, reminds me of Epic Battle Fantasy 3, which only is good!:)
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two things:
There is a little bug that when you click on a treasure chest and open it, the game thinks you're constantly clicking afterwards, so you will walk to the mouse pointer the whole time untiol you click again. It's not really harmful but weird ^^
The other thing is, if your speed makes you attack more often? for example if char 1 has 50 speed and char 2 has 20, does char 1 attack 2 times before its char 1s turn or not? if not, you should implement something like this :P
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5x shining bone ('armored' skeleton enemies) will get you legendary helms and armor
5x broken armor (samurai enemies) will get you legendary weapons, armor, one rings, and sometimes permanent stat potions.
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I would love to see this game adapted to mobile, or even a version of it made available in the android market. There's not enough well made RPG's for mobile yet, and this one would be a great game to have available on the phone, as well as filling a much needed void in the RPG department. Please do if you can, I would gladly spend money to download this on the Android Market and support you as an awesome developer.
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Would be nice to have a custom battle order in the menu and maybe a formation option as well.
For the custom battle order it will let you put 3 out of the 4 people on auto and attack who ever you have the option set as meaning if you say attack highest hp it will go after the monster with highest hp.
For the formation option we can set up our people in the order from highest speed to lowest so we can effectively plan a course of action in each fight with a boss or other fights.