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I wish there was an autosave feature. Sadly, I decided to try beating this in one sitting, and when I decided to go to bed (extremely sleepy after playing for hours), I did not realize there was a save button. It would be nice if an autosave feature was added so that others do not accidentally make the same mistake I did, and prevent to loss of time and effort put into the game.
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LOL in a manga there is a video game with a name close to this games name, and its even an rpg lol. Go to http://c.mfcdn.net/store/manga/6823/01-003.0/compressed/nhonoka_lv_up_v01c003_fps.honoka_lv_up_v01c003_054.jpg
Also the manga its listed in is called Honoka lv. up.
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Is there a way to see all the medals you've earned? Not the four achievements, the other little things that pop up when you hit some kind of milestone.
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sorry but i think this game is really monotonous - the fight scenes are dull and while i love a good hack and slash there's very little incentive to keep grinding - very little story (at least between allllll the monotonous fights - is there an auto button you can use for fights that you'll automatically win - sorry but this is just too dull for me.
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I'm currently most of the way through the main storyline and I've really only two complaints so far: 1) The Phoenix Flame Wall spell does an absurd amount of damage even when both defense stats are astronomically high (73MDef/72Def vs lvl 12 dealt upwards of 300 damage) and 2) Wind Shear is broken. Every time an enemy uses the spell, I can't deal damage. Period. The fact Cure doesn't fix this makes that spell alone change a somewhat difficult fight into "Oh-dear-god-not-there-please-not-there!" Aside from those two, loving the game. Could use a strike order bar or something, but not a big loss. 4/5
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dargon boss, 3rd fight, onehit whole party with blizzard, even tho i had his magic weakend and Shell All....wtf, are you supposed to lose that fight? I give up
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Now, use the same engine you are using to display dungeons, but make it display instead towns (with fences houses and "town stuff") and wilderness (trees, hills, mountains, lakes, etc.). Make the story a bit more complex, add a few NPCs. A simple way to "maximise" NPCs is simply reuse the same NPCs, with color palette changes.
You'd surely get a much more complete RPG experience.
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LOVE this game it's the best type of game hehe turn based rpg. I hope this game style is revived and becomes used more for other games hehe! :D games like these are suikoden ps2, eternal sonata xbox, summoner saga pc, final fantasy, mardek pc!!!!! and some others!!!!!! OH YEAH POWER TO THE CREATORRRRR!!!!!!!! please keep making more games like this hehe.
... oh also some thoughts on some ideas to consider adding (don't get me wrong this game is beyond AWESOME but i think if you add these things it would go beyond GREAT)
... here are the suggestions
1. upgrade system like in magic, physical, critical, luck, and so on.
2. more characters you can choose from
3. more equipabble things if possible :D
4. Npcs with different storys and personalities to get us more attached to the story
i think thats it POWER TO THE CREATOR(S)
3.
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Played mobile and pc version of this, tips for more advanced users:
1. Silence strike (phobe as rogue gets it with a few points into the tree) is invaluable. Silence birds, werewolves, and tricksters for some painless wins.
2. Experiment with different items, build around legendaries. For example, with a legendary level 36 bow, attack up, and defense down i can do over 8000 damage with just 1 character (rogue kaeli and her multishot move).
3. Status effects are godly and let you beat the game very very fast. Try using moves like shear and attack down and laugh as bosses become obsolete. Also, Ruben's skills as warrior apply slow and his level 30 warrior skill has 3 chances to hit and apply slow.
4. Rare mobs are bahamut, bunch, and fury. Note that when they die they drop a guaranteed purple and an RS. RS bahamut buffs all of your chars with regen/shell/attackup/speed/defense up instantly.
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I have a question for the creator(s) of the game. when you use buffs like attack up or haste up. if you use the same buff twice and the same character(s), does the effect stack even though there is only one symbol for that specific buff showing up?
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Would it be possible to include the achievement sound in the mute? It kinda scared the hell out of me when that sound suddenly blasted in my ears with the rest of the game muted.
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Same problem with all other RPGs. The SAME battle music is used over and over (aside from bosses). Hasn't anyone learned by now that hearing the same song 200 times gets really old? And I know fanboys are going to vote this comment down because they don't understand the difference between hatred and constructive criticism. Anyway, for once I'd like an RPG with multiple battle themes. Is that really too much to ask?
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Who do you think is the strongest character? Personally I think it's a toss up between Phoebe or Reuben. He's really rather useful as a mage or priest and doesn't have a bad base attack or accuracy. Phoebe's just a powerhouse through and through with her physical attacks.
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There is a problem with one of the equips... The Cursed Pendants don't give the buff on protection from status problems like poisoning when unequipped and altered with another item.
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What about when iequip stuff it odesent show on my character good game but needs a updte of equiping and shows on chracter page and batle!!!!! + alive