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Great game in my opinion, 5/5 however one thing I would personally like to see changed is the chests that spawn randomly in rooms? they disappear if you get caught in a battle; 6/5 if the chests didn't disappear after battle but instead only if room change. ;)
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I'm got a major glitch when i try to play this game. The screen loads and all but when i press new game or load game it dosnt do anything. Any idea to solve the problem? :/
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its a well put together game thats simple and fun, but it feels heavily rushed in the graphical and animations department. its nice to get visual feedback now adays now that we can all make games on systems that support the space to do so. also this leads out of battle, enemys floating across the screen as flat boring pictures and even some menu options that dont glow or highlight when i want to select them. its a good game but with some more effort it could have been a great game!
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I fought Spider king on floor 14 and defeated it. I went back to the portal to rest. When I came back to 14 and finding the stairs, I fought another battle with spider king. This also happens to other bosses. The minimap needs some markers to know where the bosses are respawning. Great game though,5/5....
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I never commented on a game before but seriously this game is awesome. best RPG ive played on here by far. its so straightforward and no bullshit. i like everything about it.
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ok it's loading... [a bit later] and still loading... [5 minutes later] seriously? is it just my computer or does this game take forever to load
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I imagine you played and enjoyed Final Fantasy: Mystic Quest. I only assume this because ALL the party members are named after companions in that game. Other than that the game is fairly decent and I look forward to beating it.
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at the beginning, I liked this game. Then, later on, I REALLY liked this game. And then came the "hammer brofist"....
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Bahumot FTW he saved me during dargon.................................................................................
Dont you just love being lv 15
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...oh that's what you mean by the last boss doesn't have 2 lives. Wow I was thinking that he wasn't actually the last boss or something cause he had 2 lives, so I attacked him with my healer with all my guys almost dead and he killed all my guys in one hit with his 3rd life X_X
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IF you clear a new floor and clear the enemies, you can walk back and forth between 2 rooms and chests have a chance to apear :) its sort of usefull to get money early in the game
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@ JSilvis This game is more than just a typical RPG from what I see... Because for one thing, each of them can perform the role of healer, damage dealer, or just plain supporter/debuffer. Although some of them do it better than the other, they all can perform all the roles.
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Well I've only been playing for about 20 minutes, but. It seems like your typical rpg. It doesn't do anything new, but what it does do, it does it well. It can't compare with a game like Castaway 2, but I'm enjoying it so far. Your characters seem to miss a lot and it'd be nice if your hp refilled after battle, but not too many rpg's do that.
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I clicked Exit once during a zombie defense hard match, now whenever I try playing it, I get sent back to the town screen without warning after a few seconds into a new zombie defense game...
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3) Speed is weird. Combat order is weird. You'd think someone with super high speed would always go first in combat, but I get to level 40, equip all speed gear on a rogue, and then I go back and fight level 1 enemies... and sometimes they still get to go first.
This shouldn't be happening. Oddly enough, I still seem to miss them sometimes too. Something is really unusual about the math used for certain things, so it's hard to know what stats are what should be used.
It's hard for me to specifically say what needs to change, since I don't know the inner workings, but stats/accuracy/speed definitely need some tweaks.
4) Inventory - sort by name option.
5) Some more flavor could be added to the dungeons besides random room/random enemies. It gets monotonous.
Nice work, though.
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The game is fairly decent, but it needs some tweaks, for minor irritations.
1) Since all the higher quality gear is listed first, it's difficult to sell the other gear if I happen to want to keep 6 pieces of high quality gear. So I have to go to page 2, and sell from there. It would be really nice if your page didn't reset back to one every time you sold something. So you can just rapidly click it to get rid of all your greens/whites.
2) Similar to the last suggestion, upgrading an item multiple times shouldn't reset your location, either. You should just be able to click the button rapidly to upgrade something. Sometimes I ended up having a nice legendary that I needed to upgrade 30 times, it would be nice if I could just spam click to do that.
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Having to choose between worthless attacks and worthless spells when equipping weapons is one thing, but needing a magic weapon to have a decent mana pool is bupkiss.
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Okay, I understand that the Zombie Defense is *supposed* to be quite hard on Expert mode, but it would be less infuriating to deal with if the game would register my clicks properly. I cannot count how many times I have lost, simply because the game refuses to register a click. Also, if the enemies are allowed to move while my blocks are falling, then *I* should be allowed to act, as well. At least give us the option to highlight the non-moving blocks while the others are falling, like you can in *most* games like that.
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I love the music, I love the fightning style, I love it all. I can spend minutes just staring at the pictures before starting to play.