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This game got my attention straight from the beginning music, but then the script ruined it :( but then the actual gameplay redeemed it. Overall, 5/5 for music, 3/5 for script (hammer girl is annoying) 10/5 for gameplay, overall 7/5, but I will have to settle for 5/5 and faved!
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Couple Minor bugs:
1. When you equip a 'magic+' item and switch it out for a magic- item you do not lose the MP. For example, equip light mace, sleep at the inn, then switch it out for the war hammer and you get total mana higher than maximum mana.
2. Sometimes when leveling, characters do not recieve the boost to hp/mp until the next level. Unfortunately I can't tell what causes this, but I believe it started happening when one character leveled higher than the others.
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I think that 2cool4namesx ment that there should be an achivement called Royal Jelly!:) Great game btw, reminds me of Epic Battle Fantasy 3, which only is good!:)
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two things:
There is a little bug that when you click on a treasure chest and open it, the game thinks you're constantly clicking afterwards, so you will walk to the mouse pointer the whole time untiol you click again. It's not really harmful but weird ^^
The other thing is, if your speed makes you attack more often? for example if char 1 has 50 speed and char 2 has 20, does char 1 attack 2 times before its char 1s turn or not? if not, you should implement something like this :P
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5x shining bone ('armored' skeleton enemies) will get you legendary helms and armor
5x broken armor (samurai enemies) will get you legendary weapons, armor, one rings, and sometimes permanent stat potions.
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I would love to see this game adapted to mobile, or even a version of it made available in the android market. There's not enough well made RPG's for mobile yet, and this one would be a great game to have available on the phone, as well as filling a much needed void in the RPG department. Please do if you can, I would gladly spend money to download this on the Android Market and support you as an awesome developer.
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Would be nice to have a custom battle order in the menu and maybe a formation option as well.
For the custom battle order it will let you put 3 out of the 4 people on auto and attack who ever you have the option set as meaning if you say attack highest hp it will go after the monster with highest hp.
For the formation option we can set up our people in the order from highest speed to lowest so we can effectively plan a course of action in each fight with a boss or other fights.
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i love fighting alone i want a 1 strong char not a team @ian : can u make a great game like arcuz? hope u can make it......thanks lol n_n
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I had so much fun till the game reloaded, not the window, on its own and didn't autosave. Autosave is not new idea, and should be an option. 1/5.
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I feel like the zombie defense game could use a tune up. It takes a lot of clicking to make the tiles move and i find it difficult to beat expert when i'm clicking and clicking but its not working.
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Only drawback that separates this from the other known TBD(TurnBasedDungeon) RPGs on Kong is the lack of comparable Highscores. 5/5 nonetheless.
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Oh joy, what to say. Lets see... first thing to say is this game reminds me of the Dofus because of the similar graphics and Tristam reminds me of Inuyasha (white hair/ red clothes/ swordsman).
Well that's it for appearance, time for the criticism. The 'heal' spell gives more health and cost less mana than the 'greater heal' spell. Basic supplies in the store are way too cheap, take my word for it - i recommend adding 20x+ the amount to make the game slightly more difficult. Equipping items that are higher level than your character is possible and i recommend not to.
Thats all for suggestions, but I have one tip for beginning players that might help. When you choose your healer, make sure you invest in magic-based equipment so your character can heal more and have more mana points. Also, if your in a situation where your party is almost defeated, you can also heal your party outside a fight with potions and your healers spells (under skill section).
Other than that, 5/5.
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Hey Venixblast, instead of downgrading a game for not having a mute button how about actually looking for one. Open the inventory in the bottom left, options. Music and sound options voila.
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Prestige classes would make this even better. Once you put so many points into a class, you unlock another branch of that class to pursue, like a Rogue could choose to continue down the path of the rogue or branch off into the more specialized Assassin class. Healers could specialize into Priest, Fighters into Samurai, and Mages into Shamans, to show some examples. Or you could make a character-specific class for each character.
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hey did anybody else notice that the 4 main characters all have the same name as playable characters in final fantasy: mystic quest for SNES?