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Found an exploitable bug. If there is a chest in a room and you leave then come back the chest will be refilled so you can get lots and lots of stuff. Probably unintended.
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I keep on seeing these badges coming up in-game ('stuffed' was my last one). It would be great if I knew where I could view the badges I have accumulated (and perhaps get hints on the ones I have yet to get). Call me dense but I do not see this in either the help or any of the menus. Some help please?
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If you're planning to create a 2nd game like this, I think it would be nice if there were passive skills. for example, the rogue could have passives for enhanced crit or dodge chance, fighter could deal more melee damage or have higher defense, mage more mana or even some sort of mana regeneration, healer could get a passive that increases all his healing spells power or adds a 'cure x y status effect' to all of his normal spells; stuff like that.
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i was in floor nine and a saw a skeleton with red and black robes.... i though he was easy but he had 789 health >.< he was called bunch eventully i beat him :D
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Tarmikos pretty much your best chance at expert zombie mode is perseverance + luck; i think expert mode gave the one ring which gives level/2 bonus to all stats (upgradable) (so a level 30 ring would give 15 to every stat) (someone correct me if the One Ring was from someplace else)
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Damn, I kinda love the soundtrack :D especially the battle theme; and the game itself is also quite fun, though I always have the problem of running out of mana fast^^
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Jeez louise, I've lost track of how many people this week alone have stated the exact same question, "I dont know if this is a intended effect, but why does the treasure chest disapeer after a battle, before it was opened." For crying out loud people! Read the previous answers that others have already said!!!!! Although in the name of being polite, I feel compelled to answer myself: the chests reset whenever you enter/exit a room/floor, or when you battle an enemy.
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Great, I mean GREAT game (5/5)
Just a question: if I load from the wrong slot, how do I get back to that menu other than F5?
Suggestion: a label for the slot
I agree with prev comment: at least for future releases combat order would be really appreciated
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I dont know if this is a intended effect, but why does the treasure chest disapeer after a battle, before it was opened.
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Great game, though I have a question: Despite the leveling being disabled on EXP and Greed rings, do levels still have an effect? I obtained a level 9 Greed ring from gambling, wanted to equip others with bonus rings but I'm thinking I should wait and get some more advanced ones.
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Damn,with the time it took to load this game i was able to take a bath,have lunch,make lunch,watch a 4 min video and wait some more mins for it to load.
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This game is awesome. You must make another. Also, please don't lose the combination of simplicity and indepthednessism as you make more.
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Love this game!!! The storyline was lolworthy :D..hmm wonder why it is called Crystal Story!
If you're still interested in feedback, some things I felt the game was let down by were:
- Lack of keyboard shortcuts - WASD/arrow keys to move Tristam on the screen would have been handy, and to make attacks on the enemies :)
- Lack of ability to move skills around - it gets pretty annoying having to switch screens every turn. Even if you reset AP, you can't move those powerup spells..
- No centred “attack all” images - overall the images were pretty awesome and this may be nitpicking but the image doesn’t completely cover the third enemy
- No multiple-select in the store - once you’ve found the ideal set of armour/weaponry, all other weapons and armour you pick up is pretty much only useful for selling. This also applies for buying..
One last thing - my Bestiary is showing with empty slots from pages 9 to 12...any reason why? The rares and the kings aren't showing up.
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@mysteriousDrake the levels save if you 1; find a warp zone 2;if you discovered every piece of the map or 3; when you reach floor 5-10-15-...-50
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Magic (blue outline) weapons are misleading... yes, they boost your magic, but no, they don't use your magic to attack. I tested it many times using Magic Boost on a character with a magic weapon, no effect. Still a great game though.
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Strange glitch. I walk into a room with a treasure chest. I want to get the treasure chest...I get jumped by a mob and go into battle. After battle, no more treasure chest :(. Shouldn't the chest still be there after I finish the battle?