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(1.)each character should not have their own basic stats growth because it disrupts the whole mechanic of "you can customize your own characters into three different skilltress". Every character should have their stats customizable. (2.) Have runes/orbs that can customize epic armors/weapons/whatnot, this further develops the customization of each character(3.) The bosses should have been given the ability to summon creatures, so that its harder. This way, each character's roles should be more efficient than just buff/attack.. (4.) Magic damage and physical damage should have been given the choice to be infused via a skill/rune/whatevs. This way we could have rogue/mage, rogue/healer or warrior/healer, warrior/mage build.
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The first time i got a Cd from a zombie, i imediately though it was a Technical Machine.
Looks like i have been playing too much pokemon...
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it appears that once you find a decent weapon you can stick with it by upgrading it in the armoury and thus disabling the need for new weapons that are worse stat wise than the 'noob' starter weapons you find.
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This is a great game, however there are some things that could be improved.
- Save the audio preferences. Personally, I like listening to other things and always mute/turn down the audio. It would be nice to keep preferences.
- The ability to re-arrange the order the skills are in. There are some abilities that I have to switch pages to reach, and others at the 1st page that I never use. It is prevalent through the whole game and should be changed.
Those are my two main suggestions, but despite them, it is a great game. :)
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Great game, and such sleek design elements. I love the characters & skill ladders; I only wish outfitting them changed their appearance (at least in the equipment screen). 4/5 & Favorited.
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wtf? I have finished the game earlier before the badges are on. Now, I have to restart the game in order to get them?
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Please let me sort my skills. There are a lot I'll never use again (single target buffs useless once I can get my whole party) and once I can start spending points in a second class those skills are 3+ pages away... AND I get a lot of NEW single target buffs I don't want cluttering it up.
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I'd like to be able to see how many of a consumable item I have when buying them in the shop...that way I don't overbuy, et cetera.
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really like this game, only a few remarks:
playing rogue-mage-fighter-healer(l to r) currently lvl11 so its not endgame
rogue: skills are pretty useless, he hits so hard it would be a waste of turn to NOT let him just hit
mage: underpowered, mage just cant compete with the other classes AND is manadepending
fighter is fine so far
healer: too strong with decent gear, i just overheal all chars with one heal
suggestions:
rogue: nerf autohit, buff skills
mage: buff dmg
fighter is fine
heal: lower manacosts and healing done
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Mute button would be nice, im sorry i bet this game has awesome music, but i often multitask. so I like to hear youtube videos i watch.
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Great game, but i thnk the enemie's windshear attack is a bit overpowered...weakness and magic down on the whole party? why doesnt my windshear ability do that ;-) (only does magic down)
still, great game