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ummm why do i have Negative Evil? its not allowing me to research Lumenology because i have -910 Evil, and it thinks i'm bad? is the game glitched?
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please add an ability to cast spells over and over again, even when you're not in an adventure because its tiring to have to keep hitting Whisper and Unseen Servant over and over again, because the time limit ran out
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not sure if its in the later part of the gme but is there or can you add in crafting? been faming below mt gorborung and all i get is bone weapons and armor with a few mithril and quicksteel stuff (luck is at 134).
besides that, where do i find cthulhu and the gorborung, trying to make the my minions but i only encountered them once or twice.
and lastly, can you put the enchanting bug back up (if it was a bug) that lets you spam a enchantment after completing it once on equipment (worked on rings but not sure about other stuff), feels like weapons and armor are not good at all with the small amount of damage
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The homes interface needs some work. Which homes do I already have? Which ones do I still need to buy? I'd like to be able to sort them, eventually, when I get >12 to search through. And do we keep any of the features of a home after we buy and move into a different one? Or do they all go away when that happens?
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spellcraft makes no sense, the wiki is no help. The new spells never work or do anything more than the original spells.
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What do you expect, Blam? The mage you kicked out took his prestige with him, you can't expect the hall to still contain it.
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I dont like how my exploit of Resting and researching is gone, whats the point of having more than one action slot now?
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Awesome system, it feels like it's missing shields and wands though. Maybe staffs and robes should be much higher level; low melee use in exchange for better enchantment. If feels weird that all my most powerful wizards should have full quicksteel armor and duel wielding swords without epicly powerful staff and robes being a viable alternative.
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Looking for some insight guys. Am I missing something really obvious or have the characters opened through the wizard hall been nerfed? The first character I started the game with is level 37 with lore level 41 and 197 spell list. Have 2 additional characters created through the hall albeit only in level high 20s but same level 41 lore and only 46 spell list. Am I doing something hugely different or is there a reason for the vast difference?
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@jefeesdios: Somnambulist works right. Its just badly worded. It does not give you an extra "rest only action", it gives your bed furntiure an extra action.
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Recommendation: Get 5 Nature Lore while an Apprentice, and move directly into a Camp upon leaving your Master (however you do it). Once there, using Travel for ~1 hour will probably get you all the Max Nature Lore you'll need for the rest of the game (tier6 nature-path class only needs 19-23 Nature Lore). While still outdoors, pick up a Campfire and some Buried Caches (need Enchanting [7 Lore, left Master]): these are compact (1 space ea.), nice effects, cheap (no gold needed), and best of all, do not go *poof* when you later move indoors to more spacious homes.
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The Somnambulist upgrade doesn't work right - I can do 4 non-rest activities at once. Also, favoring "Rest" doesn't work - it always goes away if your stamina/HP/mana are maxed.
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sitting on over 400 skillpoints with no use for them. my nature lore is about 30% through lvl 49 and asuming i dont use focus i would need to have it running 167 days nonstop to reach lvl 50/232... having a auto clicker going on for 10h on focus button gave couple levels but still would take few months of over night auto clickers to get anywhere close to that cap.... "focus Improved (x32775)"... also have a bug where i have 2 elemental regenerations on negative 0.0* thanks to elemental siphon but i still regenerate them at a rate around 1 per sec
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Looks like your wiki is missing some info. Given that it's the wiki directly linked to the game screen I don't want to update another one, but it's on an unsecure site. First note, you don't appear to have the dungeon Below Mt Gorborung. Lvl 25, 1200 distance, 100 fights, gives the Lightless title
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news from the enchantment front: i can now enchant items as often as intended, but i need to change wizards after every enchantment, 'cause for some reasons the items won't take another step unless i pay my other chars a visit. almost there, i think?
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You can go back by hitting that wizard hall and telling it to re-awaken the old character. You didn't start a new hall, you started an extra character to contribute renown to the current one.
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i just get the Wizard Hall, click begin a new hall and all my wizard is reset. PLease tell me how i can get it back....
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I could really use an Auto-Sell function that sells all items with a material level less than (player-set value). Eventually all items less than Quicksteel are trash, half or more of Quicksteel items are *also* trash (because you have them in Quicksteel already), and sifting through 10,000 encounters worth of loot to find the ~1% of Mithril, Idrasil, Ethereal, Ebonwood, Adamant is such a pain. Sure, I could use the Sell All, but then I'd lose that 1% that's worthwhile. Well, sometime, please. I know the winter seasonal and fixing the enchanting mess are much higher priorities.
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More on 1092's enchantment fun: Seems the looping happens when entering/re-entering a dungeon or exploration locale. Also, if you don't use the Stop All, and equip the item being enchanted during a lull, it will continue to be enchanted *while equipped* (when the lull ends). If you begin enchanting a different item in the meantime, the enchantments will alternate... Accidentally got one weapon with a really high to-hit (600s) and another with a super high damage (400s) when I switched items I was enchanting and then went to bed.
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It'd be nice if the wizards that are not active could make progress anyway when they are "asleep". The game becomes too repetitive and boring having to go through the same again. Making possible for them to advance while they are not the active one could ease this, even if the progress it's just a fraction of what they would do if they were active.
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@Shiranami, Adventure need another requirement like Distance (you can check them in player tab to know your distance could travel)
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Hey so I think I've found a bug - the 'enter' buttons for Arag Wastes, Mount Gorborung and Seredite Temple are all greyed out, but I've completed all the other dungeons/explore areas and I'm currently level 16. Do these have special prerequisites that i'm not aware of, or am I stuck?
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Wish there was an easier way to get skill points late game. Grinding levels or having pace + garden just isn't enough for the amount of skill points for all the mastery skills.
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i think there is a bug with the trap soul action where it won't let you trap souls even though you have all the requirements met and have the supplies
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With build 1092, when enchanting Lv 1 enchants, the enchantment becomes a perpetual action: it takes the listed costs (gems), counts up to 100%, adds the enchantment bonus, waits... 5? seconds and then repeats. Endlessly. Even long after using up all on-hand gems of the specified type. Continues until I hit the Stop All button (Stopping the individual enchantment action doesn't work). Stopping the action this way does result in a usable item, however. I started an Earth Ring enchant with 3 Earth gems on hand, and looked back sometime later to find it was up to +175 max geomancy o.O (and 0 Earth gems, though it was continuing to enchant anyway)
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@ProspectorSam for me similar thing happens when i stop/cancel middle of the enchanting process.. then the item becomes useless and cannot be equipped only sold.
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I don't know about Sam's glitch, but the game does love to tell me that the action I just cancelled is a higher priority than an action I didn't and drops that instead. If that happens to make an enchanting stop midway the item becomes unusable.
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I'm suddenly experiencing a glitch I haven't hit before. While enchanting an item, somehow it seems that the game goes into a glitched mode where the enchantment countup occurs repeatedly but the item never gains the enchantment. The only thing I can do once that happens is sell the item, from the equip screen. But the enchant option which I had chosen remains unavailable, like the game is still trying to apply it. Refreshing the browser tab didn't clear it.
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so ive got like 1400 skill points cause workshop...can we get an option to convert skill points into like 1000 skill exp cause my lore is 45/84 and needs 36 mil exp to level once
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@josephmg01, sublimate lore will Seem to do that, but if you build your codices and scrolls back to max, your max will now be higher. It's super grindy, but it does work properly.
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@Dolohov
Thanks for responding! To clarify, are you saying I need to have the Dwarven Dirges ACTION available, not that I have already gotten the upgrade?
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The wiki being outdated is unavoidable, I think: new builds are coming out every couple of days, and since wiki editors are just volunteers who edit/update when they feel like it, have time, etc., of course it will become outdated quickly.