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Apparently, penguin dubstepmancers have created one of the best engines in the entire universe. When paired with the spearhead body and some spin boosters for a bit of control, these can truly... drop the BASS!
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the only thing i dont like was to wait 5 days to get all the medals... i still have to wait until tomorrow also i've already completed all in 3 days all the cards modes all only medals left... :c
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Don't get me wrong, I love this game, but I sorta miss the 'get the last item on the list and you'll be awesome' aspect of the other two games. Otherwise, amazing work.
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You either have to change the amount of days for the payload medal back to what it was or fix the fact that a level 8 shuttle reactor will only get up to speed of 5 with the 150 payload after stages 1 and 2 of level 5 shuttle reactors were going about 26.
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Any physics buffs please correct me, but I'm pretty sure drag is proportional to the square of the velocity. Should also decrease with increasing height due to lower air density.
Under your current system drag decreases with velocity - maybe take a look at that.
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I should be studying for midterms and writing my lab report, but... I'm playing this. Penguin rocket science is serious business.
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Love the series but one thing really pissed me off.. Played it for like 2 hours on Kongregate, had to refresh the page and after that, my loads disappeared...
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thank you for adding the option to stop the automatic abort when you slow down and fall for to long you added another 10k distance on classic for me
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no issues with the game for me. moiz, you might have to update your flash player or your browser, or if neither seems to be the case, maybe clear your cache. I would say clear your cookies, since that generally helps, but that would delete your progress...
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Great game, so simple and fun and it stils have the spirit of the other ones. Thank you very much for the fun I had. gonna tip you some cash asap =]
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forgot to add that you tweaked the amount of days for the challenges, and here are the new amounts: Payload 20 instead of 30 Story 200k 18 instead of 30 Story 1000k 28 instead of 65 Classic 12 instead of 20
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There is an exploit where if you hold enter at the start of a day, it will end the day instantly (Without the abort dialogue). The Free BP card and Interest makes it a way to grind.
To fix this, it could be "1BP/10 seconds, max 3BP" for the BP card and "$$$/second, max $$$" for interest, or something similar. I just don't think aborting the day at the start should be profitable.
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There is a problem with the physics of the game. In payload mode with the heaviest payload, the later stages are ALWAYS slower than the earlier stages. This happens even if I put the most powerful rocket at the last stage. It is still MUCH slower than the 1st or 2nd stage (like 50% slower). Doesn't make sense
That's because I butchered the physics engine so that your actual thrust is based on your total weight. The same stage will be more powerful on a heavy build than a lighter one. It makes Payload funky, but it made the rest of the game much more pleasant.
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great! waited along time for this one, this one was better, but abit boring to just fly upwards tho, too little skills involved, unlike the other 2
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Got a bug: game freeze when I went to the space and got "Gotta go fast!" after completing a game(wearing only maxed superman suit and Russian roulette, Microsoft Edge)