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I actually thought this series was dead until I found out about this game through the mobile app for the second game. Might I add, wonderful mobile app.
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Curious, can you simply leave the game on to count for the "Frequent Flyer" medals? Or does one actually have to play to start a timer of sorts?
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Bug(I guess): Alright light bringer. Having 3 of the repellers all at max +30 crashing the shockwave plugin. Thats why i put i guess next to bug.
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Moon Break seems to be broken for me. I've tried a hundred combinations, and even copied videos with set ups that i personally watched break the moon. Nothing works for me. I've gone 200+mph on 1mill, broke 100mph exiting 200k. I don't know what im doing wrong.
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Payload seems a little... glitchy. Is it just completely disconnected from the body? Because mine got stuck bouncing up and down and I kept jumping from full speed to no speed.
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hey i have a qwestion [sorry about my spelling] i understand if you dont want to say yet considdering how new 3 is but are you making 4 or like LTF 3d
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benleeyt: when out of fuel, or not using anything for a while the day ends(stops you from waiting a long time going down)
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I had many expectations about this game . After playing it , i felt that it isn't that much entertaining . i never say that it is a bad game . it's a nice one for sure . but if you add some more special features , it would definitely be superb !!!
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BUG: In my custom hud, the compact dist component, is either broken, or I don't know what in the world it indicates. It seems to lock onto random altitudes, measuring the distance to them, then negative, then lock to another random spot.
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I had a lot of fun with ltf 1 and 2. I see you've released for Android and such. If you're selling apps, I hope you make millions.
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The achievement "keepin' it simple" seems to be buggy. I'm at 70,141 / 10,000 and 70,141/25,00 and don't have these achievement :s But it's a great game !! :D
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Ok, I don't get something. How gravity works here? I just tried launching two rockets in sandbox, one weighted 1.1 and another one 0.1 (omega body, balloon and different number of pingu balloons). Drag was disabled. As far as I recall the second law of Newton, second rocket should accelerate 10 times faster, but both flights were almost identical. Even more weirdly, rockets with negative weight fall down instead of floating up.
I butchered the physics engine up because of how freaking boring and UPLAYABLE things were when realistic. If a rocket lifted a 2 weight body well, it wouldn't lift anything else, and if it lifted a 130 weight build, then it would be lightspeed on lighter builds.
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This a solid game, enjoyed getting all the achievements I could before the 24hour one. Rare that a flash game will keep my interest all the way to the very end. Well done Dev.