Under rating threshold (hideshow)
Definitely a nice spin on the whole "launch" game style, with an old L2F feel. And the whole 'weight vs. lift' being added, among other small touches here and there, was pretty cool too. 5/5.
Early on, no reason. Later on, as you reach 100,00+, falling takes a long time. Since money is awarded for flight time, the game would encourage you to sit through mindless free-falling. As you start reaching altitudes of 500,000+, that would be 5-10 minutes of watching stuff fall every single game day, and not doing it would punish you by reducing your earnings. Didn'T want to force people into watching birds fall for minutes at a time, so I ended the day when fuel is out and you're falling down.
Under rating threshold (hideshow)
The fact that every item, seriously... every item is unique. At first when I got the spring I thought, oh, just a cannon type deal that has a launch power, but now I have the grenade and it is a lot different. The item uniqueness alone make this a great game! Oh and you can't forget the little pictures for each item, some of them are hilarious!
It's great but this is why took so freaking long. When all your items are the same thing with different numbers it's pretty easy, but this was like coding mini-games upon mini-games and trying to balance it all.... Anyway glad you like it :D
Under rating threshold (hideshow)
Tip: For quick money and/or bp get the interest and daily bp upgrades in the bonus shop. This works best if you have interest at level 2, so get that first and the bp one later. Sell all your stuff, and just keep dying. The amount of money you get should be decent (If you have 10,000 money, you get 200 every day) and this amount will increase every day. You will eventually get around 1000 money each day, just for falling down. You will also accumulate BP while doing this.
Under rating threshold (hideshow)
I've played this game since the closed beta and may I just say that this game has had quite the evolution. I commend you on your great works, LightBringer777!
This game is much slower than previous ones because everyone complained how fast it went. Most people complete their first story mode in 80-130 days =O
As with all LtF games, avoiding the redzone and needless drag is pretty much the single best piece of advice.
There are yes, but there's also a huge issue with certain version of flash player or something. Both locally and on my Firefox, memory hangs around 150mb and drop to 85mb and I can ply for hundreds of game days, but on Chrome and on my laptop I get 350mb+ in like 40 days...
Under rating threshold (hideshow)
We have waited so long for this game. I've played the older ones many times over. Thank you, Light Bringer, for your amazing work!
Under rating threshold (hideshow)
Day into it... found it and was imediately 1st thing i clicked... well 1st and 3rd are normally best and since two was so good... cant wait to "invest" i weekend :D
Problem is flight time gives you money. Once you reach say 750,000', you'd have to watch yourself fall down for 15 minutes to get the most money out of your day, and that would pretty much kill the game right there.
Under rating threshold (hideshow)
Very fun game. For the first hour or two customization and replay-ability seem limited, then you get to the features that open up the endgame and customization and it turns a few hours into a weekend of gameplay. The special feature that pops up(no spoilers) after you beat the game for the first time makes you drop everything and start grinding for more of that *feature*. The only issue I have is the security problems with offsite links using bit.ly and some of the mechanics for classic mode can get wonky. Quite often, the run won't end by itself after all boosters/stages are out, making me have to watch the entire drop from hundreds of thousands of feet. Which takes a long time, forcing me to abort.
Under rating threshold (hideshow)
Am I the only one who experiences that every time when I start falling, the day ends in only a few seconds, not allowing me to land?