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Ok, I don't get something. How gravity works here? I just tried launching two rockets in sandbox, one weighted 1.1 and another one 0.1 (omega body, balloon and different number of pingu balloons). Drag was disabled. As far as I recall the second law of Newton, second rocket should accelerate 10 times faster, but both flights were almost identical. Even more weirdly, rockets with negative weight fall down instead of floating up.
I butchered the physics engine up because of how freaking boring and UPLAYABLE things were when realistic. If a rocket lifted a 2 weight body well, it wouldn't lift anything else, and if it lifted a 130 weight build, then it would be lightspeed on lighter builds.
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This a solid game, enjoyed getting all the achievements I could before the 24hour one. Rare that a flash game will keep my interest all the way to the very end. Well done Dev.
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Nice game. Liked the hints at the bottom right, the customization(including the music), and the diversity when choosing how to fly. The full refund was something I appreciated, since it encouraged more experimentation. The bonus videos were also a nice touch. Beaten story 200k twice, and the other modes once. Spearhead5+NucReactor1+3-4RamJets(or DubstepDrives)+SpinBooster usually pushed me to the end of those games. Not sure if I'd keep playing, but I enjoyed the time I did spend, especially being a super saiyan :) Oh one other thing; the buzz lightyear suit has extra text that's behind the "Saturation" option and I'm not quite sure what it says.
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i would like to say that for someone who just started playing this game not every item is for the first campaign i mean you can use every item but there not all meant for going straight up some are meant for classic or payload part of game so when some items u try to use them and they don't really do anything there for later in the game after u beat campaign
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BTW -- I reached space going so very slow that it had me fall back to earth after a long time instead of reaching the moon once -- there should be an achievement for that.
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I've impacted the moon at speed of 60 and still never gotten the thing, but I do appreciate all down votes on a legit question
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Okay, here is my opinion of this game. I absolutely love the customization. Its very fun to make a unique penguin. But the weight system is bad, you can't get everything maxed out and get the best of the best. That was one of the best things about Ltf 1 and 2. With a little bit of time, you could get the most over powered things in the game. It felt nice to be able to do that. And the weight system totally ruins it. Also, I am not a fan of the whole going up thing. Its just not that fun. But other than that it's truly great. The music choice, the bonus shop, everything. But overall i would rate it 52%. (Out of one hundred)
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Tip: a jet body with 3 shuttle reactors and no boosts will go further than a space shuttle body with 4 shuttle reactors and 4 bell nozzles, even if you invest 50% more in the latter. That's because the jet setup weighs nearly half as much and because the third (and, with upgrades, second) stages get max lift boosts. Jet + 3 reactors + no boosts (or pengu balloons) can break 200,000 in ~30 days with only a few bonuses.
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Great game, super psyched to have LTF3. I just have one question about the "Play for X Real Days" medals. Does this mean it needs the game to be open so the total playtime is, for example, 2 actual days? Or do you just need to sign in and play the game for a couple minutes on two different days? Thanks Devs, great game!
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this game is just so different from the other ones iam not saying its a bad game but i personally think u should have stuck with the same style of game play this is complicated were is my nephew loved LTF 2 but doesnt understand this one he has all the top stuff and cant win