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Thanks for the game, it was fun to play through all the achievements. There was one annoying thing in the game mechanic though: There is a chance that hitting an obstacle will turn your ship 180° around, thus sending you with full trust back to your starting point.Impact reduction (2x max+30) and weight (100+) both don't seem to have had any noticeable impact on it.
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@Awesome9uy9999xb - You can do 3 things to fend off obstacles - 1) use a heavier ship. It's harder to lift off and get to higher speeds with a heavy ship, but they shrug off all but the heaviest obstacles without being thrown off coarse. 2) Repellers. These utility modules reduce how badly your ship is thrown off coarse by obstacles, and can be stacked to multiply the effect. They do have a fairly limited effect if you plow in to it straight-on, though. 3) though it does need to be unlocked, the Shields module is an actual solution - bulky, and each level up makes it bulkier, but when you hit an obstacle you spend Shield fuel instead of being thrown off course or slowing down. Bigger obstacles = more fuel to ignore.
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OK this game had way too much obstacles. they are strong too. How can I play without hitting every single one and knocking me off course :(
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Never mind the wind way above the Karman line; what the hell are planes and airships doing at an altitude of more than 200 km? How are they even flying in the extremely tenuous atmosphere?
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Out of curiosity: how is there wind at 440k feet? The Karman line (100km or 328k') is the altitude at which an aircraft would have to fly at orbital speed in order to get sufficient lift.
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I made it to space on a bullet propelled by a nuclear explosion. I'm disappointed because this has already been done in real life, if you can count a manhole cover as a bullet.
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I made it into space on a bullet propelled by a nuclear explosion. I'm kinda disappointed since NASA has actually considered doing that. You gotta be more creative with your ridiculous ways of getting into space!
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Wow. There's like, so much more stuff in this compared to the early version. I never bothered to check this out on here because I'd played the early version, but wow.
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@techkyle Play payload mode can earn BP and try to collect the Omega Cards. It is obviously cannot reach 4,000K by normal equipments.
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Ok, why does sandbox mode score count? IT DOESN'T HAVE SENSE! Like the fact that you can have a NEGATIVE score on it... .-.
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WTF, i played Sandboxmode, turned gravity -100000 or so and set the money amlpifier also high and got the Highscore of mostcash on Kongreta, WHY is sandbox there included? i mayby broke the game because i spammed the playbutton while having speedup amplifier also high. You should exclude sandbox because its not really hard there to break the highscore
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I initially purchased the coil and the crate. I can't find a way to change those. There is only the black market and the bonus shop. It seems like the regular shop is missing.
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"My lil Black Hole" doesn't seem to effect total weight. I checked it before and after upgrade and the Total weight both in the shop screen, and in the flight hud doesn't decrease with the upgrade.
It still seems to have an effect though. I don't want to nitpick, but weight is the force of gravity. If I have a brick that weighs 1 Kgf, and take it to the moon, it no longer weighs 1 Kgf. It seems the "total weight" number displayed in the shop is really some measure of the MASS of the ship, and that figure is then worked in behind the scenes with the gravity multiplier.
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weird glitch. when you get the bronze payload master at 1kg for 25k it gives you the achievement 10 BP but not the 2 BP listed on the chart.
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The game is extremely laggy for me on 3 different browsers. Clicking anything causes the game to freeze for several seconds and the music to skip. I've turned down rendering to low, turned off different effects, and it's still happening. The game is almost unplayable.
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When did the control set for this game change? My penguin sits there and then falls over no matter what I do. There's no obvious thing to do. I realize many people are achieving things in the is game, but the intuitive factor in this game is zero.