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GOD HELP ME!!!! The noobs are overwhelming! post this 5 times on 3 games and win the secret badge hidden by mods who don't want you to know about it. Ever wandered why mods always have high levels? Becouse of this badge. Post this 5 times to 3 other games and win 10 000 point and the secret "Staff Member" Badge Thanks for the comment! Thanks for the comment Thanks for the comment! Thanks for the comment!
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GOD HELP ME!!!! The noobs are overwhelming! post this 5 times on 3 games and win the secret badge hidden by mods who don't want you to know about it. Ever wandered why mods always have high levels? Becouse of this badge. Post this 5 times to 3 other games and win 10 000 point and the secret "Staff Member" Badge Thanks for the comment! Thanks for the comment Thanks for the comment! Thanks for the comment!
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GOD HELP ME!!!! The noobs are overwhelming! post this 5 times on 3 games and win the secret badge hidden by mods who don't want you to know about it. Ever wandered why mods always have high levels? Becouse of this badge. Post this 5 times to 3 other games and win 10 000 point and the secret "Staff Member" Badge Thanks for the comment! Thanks for the comment Thanks for the comment! Thanks for the comment!
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GOD HELP ME!!!! The noobs are overwhelming! post this 5 times on 3 games and win the secret badge hidden by mods who don't want you to know about it. Ever wandered why mods always have high levels? Becouse of this badge. Post this 5 times to 3 other games and win 10 000 point and the secret "Staff Member" Badge Thanks for the comment! Thanks for the comment Thanks for the comment! Thanks for the comment!
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GOD HELP ME!!!! The noobs are overwhelming! post this 5 times on 3 games and win the secret badge hidden by mods who don't want you to know about it. Ever wandered why mods always have high levels? Becouse of this badge. Post this 5 times to 3 other games and win 10 000 point and the secret "Staff Member" Badge Thanks for the comment! Thanks for the comment Thanks for the comment! Thanks for the comment!
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A clone of the Final Fantasy Tactics games. I'd like it a lot better with more reasonably priced healing and a way to make playing it easier/faster. The animations and having to find the silly arrows with the mouse every time annoyed me, keyboard controls would be nice.
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Gamers have the inalienable right to free healing. Also, is it too much to ask to be able to smash open the chest instead of having to use those stupid picks? it seems like it'd be alot easier.
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For some reason my mage isn't dealing damage anymore. When I cast a spell, it goes through the animation, complete with the little number which pops up showing the damage amount, but no damage registers on the enemy. What's going on?
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I dislike having to keep killing low level shit so i can have a chance at getting an easy treasure chest to level my lockpicking up.
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Kronos (usually spelt with a 'C') is actually 2 figures in greek mythology. Chronos is the personnification of time as opposed to god of it, and was 1 of the primordial deities-who were all personnifications of something. Cronus was the father of Zeus and king of the Titans who was mainly attributed to the harvest, agiculture etc hence his symbol being the sickle.
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The Titans WERE gods. They were the second generation of gods, after the Primordial gods and before the Olympian gods.
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No Kronos is the Greek god of Time father of Zeus Poseidon and others i cant remember the god of war is Ares and the god of death is Hades
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Beautiful graphics, decent game play. A bit of a grind, though. For further development, how about a multi-linear plot?
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Oh! And you might consider something like exp gained for killing the monster is awarded to each character based on their damage done/monster's total hp (though poison damage might be an issue). A huge exp bonus for the kill shot doesn't seem that balanced :-/.
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Suggestion: if it's not intended, you might change it so new characters start with the min exp for their current level (as opposed to 0 exp), since other chars seem to carry over exp from level to level. Also, as others have said, it'd be more fun if the monsters' attack was ramped up a bit. Otherwise, very nice game (though a double-speed option would be super!)
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Just found a GLITCH. If you poison a monster (Has to die by the poison) in one round and go back in the same area (it also has to be the same map) the monster thats you poisoned will be automatically dead the next round, you get the EXP for it also, so make sure you poison a high level monster(20EXP) and a monster that gives you 8exp for killing it will give you 20exp. The poisoned monster in the next round will be dead, but it still has full hp?! weird.
When I learned this trick I poisoned a different monster in each round, when all of them where poisoned they all Died Aromatically the next round...
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Well it comes after the attack if you stand still, but when you move it asks you what directions to stand in, It should ask you after Every action is already taken.
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Dissapointing that for no reason at all, my mage dude just doesn't do any damage at all with any of his spells for no reason.
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Like many have said, way too slow, clicking 3 times to do a basic attack is absolutely unnecessary. Honestly though, my biggest complaint is the difficulty...or lack thereof. I cannot for the life of me picture a scenario where anyone would be bad enough to lose. There is no challenge, what are we supposed to get out of this? A tactics game of all genres should require some...god forbid...tactics. I don't even bother buying gear, I'm hitting enemies for 30+ and being hit for...4? You kidding? I'm 6 or 7 levels below the recommended at this point...you get the idea. Good solid base though, with some MAJOR tweaking it could be a good game.