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Easy Lockbox my Butt! I dislike this lockpicking system it seems to not work right, I keep busting the rusty lock pick trying to open the chest the way the guide says
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SLOW and boring. If I wanted to play Final Fantasy Tactics I'd go back in time to when it was new and awesome and I had a lot more patience for boring games.
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oh wait that thing about casting spells on an enemy standing behind a tree is wrong just found out that kage cant cast a spell on anything fix it
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How do you lock pick. i never got the manual on how to do it.
"After finding a treasure, visit Grandpa to learn how to lock pick. You will be given a manual that can be accessed from your item inventory at any time."
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ok there can be a real problem targetting enemies standing behind things like trees as in cant even cast spell on them and it can also be hard(impossible) to move to some squares on the map depending on things that get in the way(chars/enemies)....
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What's the point in having one inn cost 50 gold and the next 100 gold? Most people will just rest in the 50 gold one.
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Great game. has nice potential but somethings need changing...as some other people said, the direction things is pointless, attacking should be made by clicking on the monster and my own idea is there should be a little regeneration =P
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slow. trying to select the right tile to go to or targeting an enemy while you're higher just plain sucks. 2/5 because of that, like the game though!
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What Shadow_Arrow said about the direction thing...that should be after you end the turn. Also, it needs an undo button!
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i ran into a number of bugs while playing... sometimes using a heal potion heals the wrong character. and the screen started having visual defects after awhile of playing
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Slow, I don't see much interaction, which is quite important in rpgs..... and an original name would be cool :P Also, some variability in the character selection. Clicks are annoying, anyway you could make it auto open to the side to speed it up, have a bunch of menus kind of thing? I wasnt listening to the music so idk if its good. Its up to you what your story is. Frankly, i do want to know how a grandpa knows theres a random mage in a nearby city....
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way too slow paced, and that direction thing is USELESS! "Wow! I can choose which way i want to face after i move or end my turn, even though its pointless! Neat-o!"
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I like lockpicking, is very easy, I broked my first 2 rustys, but the third opened more than 6 chest and its ready to work :D
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nice game, but yes ..it is slow....needs to be more hmm ..you know...just cut down on some unecessary stuff...like..why someone has to choose the direction he looks after he has moved. I mean..since we can use the mouse to turn around...we can do that on the spot...don't need to choose a side each time..
stuff like that....
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VERY slow, makes me wonder how slow it was prior to the speed increase @_@ Possibly an automatic "end turn" after all possible actions have been made will speed up the process by needing 2 less clicks.
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Kronus was a character in the Greek Myths, except his name was spelled with a C. Cronus's dad was the sky, and had 5 brothers. Cronus also ate his children in a desperate attempt to stop them from stealing his throne. Does "Kronus" do that?
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Clicking the direction is getting old, get rid of that or allow for a disable direction checkbox. Also, make attacking simply clicking on the enemy and then the dropdown popping up. Way too much clicking for a simple task.
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There is no way to kill an enemy hidden behind an elevated square and your partner. You can't see it to click on it to attack unless you move. A bit silly.