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Please add an autosave! :/ 3 battles later and my firefox crashed because of something else im doing and i've wasted 10 minutes of my life. After every stage clear/action, autosave imo.
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Ok, screen is starting to go black again. Starts out with the 2 & 3 row of graphics from the top turning blue. Gets worse from there. I will be back if the issues with this game are addressed. I am done for now. :O(
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Plays like simplified final fantasy tactics, with the addition of interesting portions such as the lock-picking sub game. Overall, the design is tight and reasonably well thought out. It would be a nice touch if the enemies' movement/attack ranges could be displayed on mouse over.
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I wouldn't call it a total Rip Off, but this heavily inspired ... HEAVILY ... as in this is not an original idea, but it is very playable, and not half bad for an obvious attempt to make a FFTactics Clone
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It reminds me of fire emblem and disgaea!!! final fantasy tactics ive never played altho the original ffx games are gud
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man... some of the updates are not working... i have duplicated spells with kage... battle speed is still a bit slow and the last enemy died of poison and no one got exp. The recomended lvl is cool.. but at the pyramids it told me that the recommended lvl was 4 :P :P :P. Other than that... the game is awesome! Excellent gameplay, perfect... good ideas and well carried. great work mate!
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Like the game. Only problem is the screen keeps blacking out on me. I have to restart. All the clicking gets boring also.
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sorry more criticisms, one of the tactics seems to be how to position your men so that your view isn't blocked so you can select the square you want the turn after.
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says "Game now gives EXP to the correct character after an enemy dies of poison." only if correct character is Nobody! additionally I have occasionally seen it giving the Monster xp (or a level up even) for poison damage and poison deaths on That monster.
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to much clicking
use arrow keys instead.
also when a battle ends 2 musics go off together and it makes a hell lot of noise.
also the speed is very slow.
do something against those and it wil be a great game
3/5 till its fixed
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This game isnt too great, but its worth playing. I see a lot of potential in this game though. Theres some things thta should definitely be included (fast forward enemies turn, rotate map, etc)
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Easily among the best games on Kongregate. I'd like to be able to turn the stage, and seeing the enemy's movement range when I mouse over it would be nice. 5/5
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I'm level 10 now and unable to see Eye Guys mission.After clicked, nothing comes out.Still stuck at The Oasis. Lot of bugs ingame.
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Why so much clicking has to be done? Add hotkeys and change speed option (maybe option for skipping the movement animation) and it will be one of the best games.
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Great game :] I like it. its addicting me. However, everything needs to be faster. 3.5/5 would be 4/5 if better usability. ;)
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as others have mentioned as well automatically move onto the next character when no moves available and to keep direction of character perhaps make it an option by allowing choice one of the four sides of the square that you move to so each tile has 4 directions
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lots of positive changes but having to choose direction every time is really annoying, since it's too often the same. You should allow to optionally select a new direction with arrow keys for ex.
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I dont know if this is possible but little things present in other games that make them faster are exp gained registers with the attack rather than just after, the attack happens at the point you press attack rather than with a 2 second delay still love the game, just a few thoughts.
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I would agree this game is slow but it really suits I usually multy game and so I just dont watch the multiple monsters orders and I love it 4/5.
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Okay. Played it a bit (not much I'll admit). Pace is still too slow. I like this type of game, FF tactics and Ogre Battle were amazing, but this one is plain too slow. Reduce the amount of mucking with menus required to do normal things. A simple "click ground to set place to go, click again to confirm" would rid you of the "move" command entirely. In its place, put an "attack" command that in a single click does your "standard" attack. If there is only one target within range, assume that is the one I want to attack.
Graphics are great, sound... could stand higher quality but is good, and the concept is very, very nice. Keep at it, but reduce the amount of interface interaction required to play it and you will make it far more compelling.