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I have increased the movement speed of all characters and enemies. Please clear your browser cache and reload the game for the changes to take effect.
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Took me like five minutes to chop down a bug and a snake. Not going to waste my time and see how long a match with a few characters and several enemies takes...
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Umm also, there have been a couple of times where I've found an Iron Ring in a medium chest in the desert, but none appears in my inventory after.
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found a bug
when 1 of ur characters gets cornered and u try to move him, game freezes and u have to reload the page, u can right click for some funny movin menus tho
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If you are wanting to streamline the interface, to make the game run more quickly You might want to have an option for not having the animated menus. Also, having the PC's be insubstantial and see through when selecting attack targets and move destinations would be VERY helpful. They are constantly blocking critters making hitting them very tricky. Also having the facing track the mouse direction instead of having to hit those little arrows over the characters heads when selecting facing would speed things up some. Possibly a "Fast move" option for critter movement. (I have played a lot of tactics games. Just trying to help.) Very nice game overall! Keep it up!
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I dont think the mage and archer can use iron armor so it might not show up on them but havent tried
(sorry for triple posting)
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hey lik, just as an idea, i think it would be neat to have different kinds of monsters on the map when your in mission. Cuz mission is supposed to be different than just training in my opinion. I know that on some of the missions you have boss monsters per say but usually it just feels like im training even though im on mission.
Just an idea though
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Thanks for the update :) Further on, I found 2 easy treasure chests after I've been to the sands so Armyman, I think you just had some bad luck.
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A bit of a question... for my mage I just bought the elemental staff... increased my "magic" power from 15 to 18. Yet spells do the exact amount (i.e. Heal still does exactly 20 hp of healing). Is that a bug or is that correct?
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I will look into speeding up the game even more guys, but I have to admit, there is not much more I can speed up without it ruining the experience of the game. I understand some of you find it slow, but this is how all turn-based strategy games are.
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srsly where did my iron ring and iron armor go? i found one bought the other, they DONT show up in my items list. so i cant equip....
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K guys I have fixed these issues, please clear your browser cache and reload the game for it to take effect:
- Fixed game freezing issue when character is surrounded
- Kage can no longer receive duplicate spell scrolls
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seriously? I've been at the deep forest for like 40 min getting only med chests and i swear i got small chests there before sands o,o
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Armyman BULLSHIT.
You can go to previous levels and get a small chest. That's the way I did it.
Also, I found a bug: If you get stuck between monsters+walls or anything, and try to move to another square, the game freezes and it's game over, you have to refresh page.
And improvement suggestion: Make it possible to redo the walking, sometimes I accidentally click the wrong tile, because it's hidden, and lose a whole turn this way sometimes...
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also, something else to add would be the ability to cancel movement or accidentally clicking the end turn button instead of pressing action.
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Can't rest after grandpa sends you to city
Also it would be ALOT more efficient if xp was shared after the monster was dead by who did more. Not one character hits last point of dmg and gets 40xp while the character who was striking it gets like 8xp.
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if u double left click when the enemy is moving the screen goes black and u dont get to move anymore but they do. instant death, kinda annoying
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Lockpicking mini game is good idea, but could be a little less vague (i.e. Oblivion's version of lock picking) It just takes too long this way, but sweet game none-the-less.
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There's still a bug with poison. No exp is given if the last enemy dies of poison (i.e. battle ends after enemy's attack instead of mine)
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Well polished, and could easily be better. Slightly faster gameplay, along with a defend button would bring it to 5/5 for me. Also, order of operations could change so that you choose your direction to face at the end of your turn, instead of at the end of your walk.
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Problems with game:
If you move onto desert and you havent gotten your lock pick to level 10 your screwed.
Because small chests will never be dropped again and you cant open medium chests
Every monster in the game is level 1...self explanatory
1/5
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note to all people who think of FFA copying, games are SET as an example, people can use the basics of it. Such as people can state all mmo nowadays are like WOW, but they aren't copying it. BUT if you continue to say so, I can say FFA is copying fire emblem since they came up with the concept first.
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Some things to add: Speed up button, since the game process is very slow. Also, add in a defense action.
I don't get what's the point of putting in direction changer when you don't do or take any more damage depending on direction.
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Also...what the hell? Flame does MP damage? Why in the world would i possibly want a spell that doesn't do damage as my FIRST SPELL! seriously. Take your time on something like this, think it through just a bit.