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Great game! Battle is way too slow considering how many battles you need to finish to get skills to open treasure chests, etc. A little buggy.
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this reminds me of final fantasy tactics ;P nice game btw ^^ but kinda...slow xD i mean the time between actions could be a little shorter...anyway, very very nice, an old rpg school ;D 5/5 ;)
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Fiorst impression: WTF! This looks like the games we used to play for years when i was a kid! Which is very good btw.
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I have to say im impressed regardless of what others think compared to the other gay ass rpgs on this sight this one is really quite decent kudos to the creator.
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very good game look exactly like an old PS2 game i used to play called ARC: Twilight of the spirits, had no issues playing it for me.
To lockpick you click on the treasure chest in your inventory and then a screen appears, you then slowly move the lockpick round until it starts shaking then leave it there then the chest will open, dont move madly fast as your lockpick will break after moving too much
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Too slow and gets laggy after a while (some strange stripe appears on the top of the screen that seems to lag the whole game up).
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Finished, but not a very good game. Battles are much too slow (too many clicks). Monsters are much too weak: you don't need to reach high levels in order to beat the boss. Also in order to open very hard treasure chests, you need to have opened at least 50 chests: you are never going to reach that number in the game. So: completely unbalanced game.
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Rofl I accidentally clicked during an enemy's turn... well, the enemy started to go where I had clicked, then the screen turned dark, like when you're attacking/being attacked, and the enemy appeared next to my warrior and attacked twice! After that, the game was screwed up, so now I can't play D=
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I got impatient and tried clicking the mouse to make the battle screen move faster and ended up losing all my turns and just got attacked. Oops.
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an ether skull casts shock on a level 7 ranger and does 6-9 damage. a level 8 mage casts shock on an ether skull and does 30+ damage. Plus the ether skull can only cast it once. So something which is magical itself as a being and not just studying magic can only cast a spell once and do so little damage? Plus that mission was recommended level 11 and my chars were 8-8-7. i finished it without using a single item nor casting heal. -.-
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This game is too short and too easy. There should be more characters and harder enemies. The lockpicking is annoying. It's even more annoying that lockpicking non easy treasures is virtually impossible because you would need to find 10 easy ones at the beginning.
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the player chars are from ogre battle on snes. the main guy is a paladin, the mage is a cleric and the girl is an amazon. Go play ogre battle it rocks!!!!
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hmm... i hate posting after posting in the same line. but the kage problem was solved by just going to a battle and if some remainder xp wasn't awarded to him it'll do so and he will level or if you hit something and gain xp, he will level.
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flame doesn't seem to work when grinding. it keeps giving low level enemies such as garden snake and such 55 heal rather than 55 damage.
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FFFFFUUUUU... HATE this game. Low on strategy, high on tedium. Could beat a reccommended level 7 level with a bunch of level 4s. I now have a box that requires level 10 lockpick skill.. my lockpick is at level f-in 2!!! Which means I have to go back and hack my way past hundreds of crappy waaaay to easy and boring bugs to open it. And not character creation. Do yourself a favor and just play Final Fantasy Tactics, it's a zillion times better than this monkey s#!^
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I noticed something that appears to be entirely useless. As the player proceeds through a routine move-act-end phase they get to select their facing direction after moving and before acting. Then once they've acted whichever direction they needed to turn to face an enemy they attack is where they end facing. Meaning having them pick a direction at that time doesn't make sense, you should either make the direction they choose during that phase their final facing or make it so the direction choice is unavailable if they make an act that turn, this could be done by placing the decision after a player hits end phase. Of note is the fact that other similar games use said order.
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as i said, its nice, but it gets boring and redundant after the first 5-10 mins and well, you should check some of the button spellings, as well as adding a speed up button