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Comments for Ultimate Tactics

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Yema

Jun. 26, 2009

Under rating threshold (show) THX Frenzymatt!!!!!! I opened the chest...!!!!!

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largonia

Jun. 26, 2009

Under rating threshold (show) update: "increased battle speed quite a bit based on user comments," still not enough man, please increase more or make an options menu to manually increase or decrease the battle speed

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ralliknalli

Jun. 26, 2009

Under rating threshold (show) Is there any level above "Eye Guys"? My Game stopped progressing :-( By the way: I like the low gamespeed. Reallife is fast enough!

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THEDEstoryER224

Jun. 25, 2009

Under rating threshold (show) Slick0567 LEARN to spell properly... 'Board me' What the f*ck are you.... Any ways its bored...

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Grakor456

Jun. 25, 2009

Under rating threshold (show) I actually liked this game, except for one thing...the lock picking mini-game. It's extremely tedious and really detracts from the game.

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Slick0567

Jun. 25, 2009

Under rating threshold (show) this game board me.

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lonemaker

Jun. 25, 2009

Under rating threshold (show) good game but it needs to be in strategu/defense not adventure/rpg

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SunLite

Jun. 25, 2009

Under rating threshold (show) This a good game a nice strategy is to have your guys go back to back a good strategy in any game =)

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frenzymatt

Jun. 25, 2009

Under rating threshold (show) Yema, you have to move the lockpick really slow until it starts to shake, then you stop and wait, the chest will open

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Yema

Jun. 25, 2009

Under rating threshold (show) No, really.... how do you open those locks!!!??? I always break the lockpick!!

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yrudoy

Jun. 24, 2009

Under rating threshold (show) Also, why is everything level 1?

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yrudoy

Jun. 24, 2009

Under rating threshold (show) There is a glitch; if the last guy you fight dies by poison, so does the next guy in your next fight (well, it happened to me)

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Yema

Jun. 24, 2009

Under rating threshold (show) Nice game... Am I too stupid or unlocking treasures is too difficult?...OK...please don't answer that....I'd just like to believe it's difficult.

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Frank101

Jun. 24, 2009

Under rating threshold (show) its a total flash game rip off of the game final fantasy tactics IV grinomore of the rift for ds TOTAL RIP OFF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! but a good game really

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Yasha_boy277

Jun. 23, 2009

Under rating threshold (show) This is exactly like final fantasy tactics! even the title screen! if you haven't played it, you'll notice it's more like final fantasy tactics than fire emblem

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ccoottyy123

Jun. 23, 2009

Under rating threshold (show) ya

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fobose2

Jun. 23, 2009

Under rating threshold (show) imo it is a couple sequels from finding something that works.

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Schalton

Jun. 23, 2009

Under rating threshold (show) ok game... flash copy of the Gameboy Advance game Final Fantasy Tactics Advance.

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J_Rocko

Jun. 23, 2009

Under rating threshold (show) why cant i get a lock manual

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apelhitam

Jun. 23, 2009

Under rating threshold (show) you mean fire emblem?

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ccoottyy123

Jun. 22, 2009

Under rating threshold (show) jus like fire emreld

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randy10101

Jun. 22, 2009

Under rating threshold (show) but i like it 3.5/5

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randy10101

Jun. 22, 2009

Under rating threshold (show) too dark

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randy10101

Jun. 22, 2009

Under rating threshold (show) doesnt save

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randy10101

Jun. 22, 2009

Under rating threshold (show) laggy...

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eeowdah

Jun. 22, 2009

Under rating threshold (show) graphics are fun and interesting but combat is way too slow.

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Pierre113

Jun. 22, 2009

Under rating threshold (show) To streamline combat: Facing determined automatically. Then, whenever someone is attack, ONCE PER TURN it is allowed an automatic "freebie" 90 degrees turn to try facing his opponent. (of course, this makes attacking from behind really hard to pull off, BUT you can simply boost the bonus to attack from the sie and boost even more the bonus to attack from behind). This saves the extra-boring "select direction. step. Or else, don't force the user to click EXACTLY on the direction icons, just use wherever he clicked on the screen to determine direction (unless its anpther command, of course).

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Pierre113

Jun. 22, 2009

Under rating threshold (show) To streamline combat: Make move always precede attack. This way, INSTEAD of menu we can directly see highlighted squares. GREEN = move, RED = attack (including spells). CANCEL should be able to fully rewind (if you are defining but have not yet made your attack, canceling should bring you back to your movement, which you should also be able to cancel). When in combat, sometimes allies "hide" squares or monsters behind them. When the hero is defining his attack, such "ovbstacles" should be ignored / see through (you don't want to attack your friend!)

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Pierre113

Jun. 22, 2009

Under rating threshold (show) To streamline combat: ACTION should be already folded out into the various available actions directly in the main combat menu. Example: SLASH, ITEM. ITEMS should provide a higher menu to accomodate more choices. Instead of ACTION, ATTACK, SLASH, its directly SLASH. Instead of ITEM, see 3 choices, scroll, scroll, scroll, scroll, scroll, scroll, scroll, select an item, its instead ITEMS (see 8 choices), scroll (= page down, not a single item at ac time scrolling down), select item. This saves a lot of clicks.

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Pierre113

Jun. 22, 2009

Under rating threshold (show) Suggestion to help combat: - When its a heroe's turn, HIGHLIGHT THE HERO. It happened too often that I moved the wrong hero by mistake. - If the user select MOVE, he should be able to CANCEL his entire move. - If user seldct MOVE, he should be able to move to his own square. That way, no need to always propose hero direction after END OF TURN without selecting MOVE. Playere will select MOVE to select direction.

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Pierre113

Jun. 22, 2009

Under rating threshold (show) Love the game, so much potential... What would be "top greatest" is a) An icon indicates WHERE on the map the group of heroes is located. i.e. You can't just click any destination you want, you have to actually TRAVEL there. That would really give a feeling of a world to explore. You could add in little circles that are "random encounters" so that some destinations are farther away. Random encounters are not 100% certain to have a battle, more like 25%. You click on a destination and your group then "tries" to go there, triggering battles (or not) as it goes. After a battle, you can still see where you wanted to go and can change your mind. With that trick, no need to close down inns: you can go to cheaper inns, if you're willing to travel back...

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Pierre113

Jun. 22, 2009

Under rating threshold (show) - Game speed wayyyy too slow. This looks like minimum "snail's pace" speed. User option should allow adjustment up to 20 times faster than that. - Too much level grinding. Map shouldn't need to be played more than twice. Everything else should be based on that. - Chest drop frequency should be adjusted by x5 more often. And/or drastically reduce unlock level requisites. - Pathing ignores obstacles and thus allows heroes to move more than they should. - Inn fees too high. Halve them. - Usable costs too high. Divide by 3. - Monster damage way too low. Triple it. - Suggested levels should be based on expected EXP gain after playing eadch battle map twice, no more. The owner apparently either loves grinding or did no REALLY play his own game.

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AlliFox

Jun. 21, 2009

Under rating threshold (show) So what if it clones fftactics, i like ff tactics :( so i like this too, :D

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Erinlove

Jun. 21, 2009

Under rating threshold (show) Please add a low graphic option. It lags so bad, and when something or I attack the lights go out, takes forever to come back, if they come back at all. I had to quit because during long battle it ends up pitched black.

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Erinlove

Jun. 21, 2009

Under rating threshold (show) I love final fantasy tactics, so why not just love this game too.

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chibihuynh

Jun. 21, 2009

Under rating threshold (show) basicly final fantasy tactics

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EWRkfutgy

Jun. 21, 2009

Under rating threshold (show) I love this game!!!!!!

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sokenzan

Jun. 20, 2009

Under rating threshold (show) FREAKING RIPOFF ARTISTS!!!!! QUIT TAKING FINAL FANTASIES IDEAS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Zebster

Jun. 20, 2009

Under rating threshold (show) Yeah, this game APPEARS to work like FF tactics, but it's not! I like it quite a bit, been playing it for days now... I don't understand how people can trash a game and call it lame when they cannot even create a pac-man clone themselves! fun fun! Only seen a few bugs here and there, but still enjoying it!

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rdjeke

Jun. 19, 2009

Under rating threshold (show) Nice game. To people who don't find enough easy chests, just fight in the deep forest until you find enough to get your lockpicking to 10. Fights go fast and you get a chest about half the time. Didn't encounter glitches yet. Only problem is that the fights demand way too many clicking - maybe have attack options in top level of the menu? 4/5

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hendel213126

Jun. 19, 2009

Under rating threshold (show) I have to say that this is definitely an inferior version of FF Tactics. Everything here is totally unoriginal, even down to the way the music is played. If I wanted to play FF Tactics I would just pop it into my PS2 and forget this game...in fact I think I will play FF Tactics.

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Icefur

Jun. 19, 2009

Under rating threshold (show) @Kool: Yeah, because FF Tactics TOTALLY had a system where you could unlock treasures. This game is just a complete rip of final fantasy tactics, and nothing new is added whatsoever >_>

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koolkruse

Jun. 18, 2009

Under rating threshold (show) this dude totally stole the entire fight system from final fantasy tactics, except their are no jobs really... but everything else( the face direction arrows are literally identical) is riped from f.f. tactics

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Gurky

Jun. 18, 2009

Under rating threshold (show) I liked it but it was extremely slow

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jnaglie55

Jun. 16, 2009

Under rating threshold (show) OK the game was pretty easy not much strategic to it just very boring and repetitive please fix it so it is a challenge and make it so that low chests drop more often i only got 1 and so i couldn't get my high level box's

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jnaglie55

Jun. 16, 2009

Under rating threshold (show) still some bugs to work out in the game and the levels have to be a bit harder because they all seems to be around the same level

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nimbusifififf

Jun. 16, 2009

Under rating threshold (show) way to much like final-fantasy 2 me '_*

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ZenGamer

Jun. 16, 2009

Under rating threshold (show) The AI is dumb as bricks, but for a tactics game it's pretty good.

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Dude012

Jun. 15, 2009

Under rating threshold (show) Should add game speed options, quality setting options, more items, and some more attacking options for let's say... the warrior? He just keeps slicing... Give him "energy" instead of mana?

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Dude012

Jun. 15, 2009

Under rating threshold (show) Way too effing slow, sorry. The game has huge potential, though.

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(0)

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