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way too many clicks. this game would be terrible for someone using a touchpad with no short cut keys to attack or keep current direction.
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I know it would change the system it works a lot but it would be cool at each lvls to have like stats points to spend or even skills to choose, it would personnalize the hero much more!
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I'd say as some users have said before: it would be great to have a quickkey to attack: EX: you're in front of a stupid enemy from 3turn and dont want to move until its dead so why couldnt the key ''A'', pressed at the start of your turn, give you immediatly the option to ''SLICE'' or whatever the enemy? it would be way more quick and straight that way.
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An undo button would help, and the physics could be improved. For example, If I wanted to do more damagae I would attack from behind, right? But what if there's a mushroom blocking my path? well then in most games you would be blocked by it, but in this, you just walk around the mushroom traveling an additional 4 to the initial 4 you were supposed to be doing.
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lol all i do is attack with kronus and use my other guys to heal, there still lvl 3 and 5 but kronus is one hitting most enemies... PWND
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had a bug where part of the screen would stick on the battle map background, you could still click all the things after exiting but its still annoying
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I appreciate everyone's comments. If you would like to be a beta tester for my next game, please add me as a friend and I will give you early access and credit.
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Ok so I just lockpicked 5 medium chests and all the loot from them just disappeared. They didn't even appear in my inventory. Screw this game.
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has anyone else noticed the complete lack of orginality in naming things (I.E. Athelas is Lord of the rings plant Kronus is a video game character as is Kage)
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accidently clicked "new game" instead of continue, and it erased my previous game :[ didnt even press save in new game either
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Excellent homage to Tactical games, very fun. Would benefit from being a hair faster, and a bit less obtuse in the beginning, but 5/5, overall
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I just noticed, in the fight where there was a glitch, one of the monsters also became "invincible" but didn't count as a living monster, so the fight ended after everything else is killed.
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There's a glitch where somehow you can get exp at the beginning of a battle. It looked like a poisoned monster just died from poison, and my mage got 60 xp for that, even though nothing had happened yet. In the last fight, the last monster to die was poisoned, and died from poison, leaving it with -1 health.
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Oh, I was forgetting, the treasures usually suck, for such a rarity of chest you could give at least 100 gold, not 15 and just thank heaven that at least you found a chest
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@ sven896: I mean without having to choose which way your character is facing. It's annoying having to click so many times per turn.
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suggestion for turn menu:
Move, Attack (w/ weapon equipped), Abilities, Item, Wait(choose facing), Skip/Pass, Status
this would make battles noticeably quicker.
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It also feels slow. Personally I don't need the game to pause and bounce the "2 EXP for hitting the damn thing! COnGraTUlatIoNs~!" text.
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Playable, but far too many clicks required per turn. Not to mention that the facing arrows are ridiculously tiny! At least make their hit locations a giant area around the character.
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This game also needs a higher difficulty, in the volcano area the recommended lv is 13 while im at 8-7 and beat the mission very easily.
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Sorry but camera angles will not be adjustable in this version. If I choose to create a sequel, many of these major functions that have been suggested will be included.
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@legion333: Go into your "equipment" and click "none" next to each equipment slot to get a list of the equipment you can use for that slot