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Thanks for the update :) Further on, I found 2 easy treasure chests after I've been to the sands so Armyman, I think you just had some bad luck.
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A bit of a question... for my mage I just bought the elemental staff... increased my "magic" power from 15 to 18. Yet spells do the exact amount (i.e. Heal still does exactly 20 hp of healing). Is that a bug or is that correct?
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I will look into speeding up the game even more guys, but I have to admit, there is not much more I can speed up without it ruining the experience of the game. I understand some of you find it slow, but this is how all turn-based strategy games are.
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srsly where did my iron ring and iron armor go? i found one bought the other, they DONT show up in my items list. so i cant equip....
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K guys I have fixed these issues, please clear your browser cache and reload the game for it to take effect:
- Fixed game freezing issue when character is surrounded
- Kage can no longer receive duplicate spell scrolls
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seriously? I've been at the deep forest for like 40 min getting only med chests and i swear i got small chests there before sands o,o
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Armyman BULLSHIT.
You can go to previous levels and get a small chest. That's the way I did it.
Also, I found a bug: If you get stuck between monsters+walls or anything, and try to move to another square, the game freezes and it's game over, you have to refresh page.
And improvement suggestion: Make it possible to redo the walking, sometimes I accidentally click the wrong tile, because it's hidden, and lose a whole turn this way sometimes...
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also, something else to add would be the ability to cancel movement or accidentally clicking the end turn button instead of pressing action.
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Can't rest after grandpa sends you to city
Also it would be ALOT more efficient if xp was shared after the monster was dead by who did more. Not one character hits last point of dmg and gets 40xp while the character who was striking it gets like 8xp.
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if u double left click when the enemy is moving the screen goes black and u dont get to move anymore but they do. instant death, kinda annoying
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Lockpicking mini game is good idea, but could be a little less vague (i.e. Oblivion's version of lock picking) It just takes too long this way, but sweet game none-the-less.
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There's still a bug with poison. No exp is given if the last enemy dies of poison (i.e. battle ends after enemy's attack instead of mine)
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Well polished, and could easily be better. Slightly faster gameplay, along with a defend button would bring it to 5/5 for me. Also, order of operations could change so that you choose your direction to face at the end of your turn, instead of at the end of your walk.
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Problems with game:
If you move onto desert and you havent gotten your lock pick to level 10 your screwed.
Because small chests will never be dropped again and you cant open medium chests
Every monster in the game is level 1...self explanatory
1/5
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note to all people who think of FFA copying, games are SET as an example, people can use the basics of it. Such as people can state all mmo nowadays are like WOW, but they aren't copying it. BUT if you continue to say so, I can say FFA is copying fire emblem since they came up with the concept first.
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Some things to add: Speed up button, since the game process is very slow. Also, add in a defense action.
I don't get what's the point of putting in direction changer when you don't do or take any more damage depending on direction.
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Also...what the hell? Flame does MP damage? Why in the world would i possibly want a spell that doesn't do damage as my FIRST SPELL! seriously. Take your time on something like this, think it through just a bit.
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Eh...i dunno. Thought it was gonna turn out better. Slow animations (yes it does matter just a little, i can deal with it but things add up), no storyline as far as i can tell (who the hell is this mage that joins when you get to the first town? What's his story?), and also a total FFT rip-off. It's not bad, but it's not great.
What would i change? Don't pick direction after moving. What's the point if you take an action? Also, you could have made some new units...seeing the same things i've already fought in the ultimate defense games was less than exciting.
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More Like Exactly Like Final Fantasy Tactics... ADVANCED :O... apart from the crapper graphics. Buh im glad they finally have one online. now lets all pray they put badges up cuz i own at this game =D
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Final Fantasy Tactics redone and put on kong? ALMOST TOO GOOD TO BE TRUE!
Guys - is this game really long and good? i hope so. whenevre i find a good seeming game like this it turns out to be a demo/exclusive contents/way too short. We'll see!!!!
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Pretty decent game so far. Two big things though:
#1. It occasionally freezes mid-battle. Extremely aggravating if it was a long battle and you were near the end, or hadn't saved in a bit.
#2. It is VERY difficult to maneuver to a square to the upper left of an enemy or ally. Generally their frame takes up the entire square, making it extremely difficult to click unless you get the cursor in the EXACT pixel you need.
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Otherwise a very good game! Nice graphics, good mechanics (although not original by far), and I'd definitely play it after you fix the little annoyances. Still, it gets a 4/5 because of the lack of game mechanic originality.
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Also, the lock pick thing is much too easy when playing on touch-pad (on a laptop) or with high precision mouse. Maybe you could alter the mini-game a little? Make it more challenging.
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I've been playing it for 15 minutes so far and I'm annoyed by the slowness of each game. If you could make an option for hasty actual character movement, it would be great. I hate to have to spend 5 minutes to kill 3 mobs in the deep woods... It's a little silly.
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Hey guys, I am working on the issue with the characters moving through enemies when surrounded, which causes freezing of the game. I will also fix the mage guild giving out multiple scrolls of the same spell. Thanks for your patience.