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Wrathanet - click characters current armour/weapon/item to see other equipible armor/weapon/ items then click to switch.
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love the game but the pace is a bit of a problem. also i might just be extremely unlucky but im on the 3rd mission in damascus and yet have only found 8 chests overall 3 of which are medium so i cant open them. i have repeated earlier areas with still no luck.
is there something wrong?
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BUG: when an ally is blocking the way my hero goes some place else rather than where I told him..and on top of that no undo button!!!!!!!!!1
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Has the potential to be a great game, but it isnt. If the game sped up a bit, it wouldnt be so mind numbingly boring.
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when you play with a fair amount of time, the game will start to lag... and youll notice a glitch in the upper part of the screen. to fix this - just refresh (make sure you saved)
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As most have said before, the battle system could be cleaned up a good bit. One other recommendation i would make is an undo walk move, sometimes it's hard to click the cell above an enemy or above an ally.
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Not bad. My biggest complaint is the selection system in battle needs to be simplified. If I have my character standing next to the enemy and I click on it then it should bring up a menu with the options I have for actions. Also, it would be nice to check on the enemies, and allies, movement/ attack range.
The story also needs some work, as that is part of what made FFT so memorable.
I like the clouds on the map screen that is a nice touch. It would be even more interesting if there were different weather events and that tied into the battles as well i.e. thunderstorms, snow.
Overall I will give it a 4/5, good foundation just needs some tweaking.
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its a good game, and I like how you can choose which direction youre facing after you move (since it matters in this game), but the new armor I bought doesn't show up in my items.
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so this is fun for a little while, but its just so repetitive. by the way it has nearly no difficulty curve. it would be nice to see things getting a little harder.
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Ive just beaten the mutant leader, went into status - treasure and a black box is covering the word treasure and in equipment when I hover over what I have equipped. Thought I'd let you know.
I'm liking the whole game dude. Nice.
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takes too long..
cut away the dafing, the xy vs. yx screen, the entrance, well cut away everything.
90% of the game is about wating for actions to take place
1/5, till fixed
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the fights are too slow. imo it is not necessary to choose between "attack" or "move", why not simply click on the ground and if there is an enemy you can choose an attack, if it is not he walks there!?
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I think this game is way to slow. And there shouldn't be a button for "End Turn" if you can't do anything else. Another thing is it's still fairly glitchy.
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Uhm, little suggestion,maybe you could add "stack" option? Or maybe it will violate against some copyrights if you'd do that?
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Not bad. But the fights are too slow at all. You`ve got to click so much :( overwork the actionbar and i'll give a 3/5
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hmm. my archer is my dps and my tank, while kronus is useless. grinding sucks, really slow and is it just me or after a while it starts lagging? have to make sure its not my comp on the last one
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Decent tactical RPG, but... way too much grinding, especially the 50 chests thing, the lock-picking minigame is pointless and un-fun, the level recommendations are way off, and should be lower, and the archer should be a higher level when she joins so that you don't have to grind for her to catch up.
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My game craches when I use the "freeze" spell. The frozen guy still attackts and then it stops between to turns. Anyone the same problem?
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Burn, are you doing it against fire based monsters? Are the numbers blue? You might be healing them instead of hurting...
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Wow. Ok. I just grinded out the 50 damn chests needed to get the bonus item.... That has to be the worst reward EVER. I DONT NEED THE GLOVE THAT GETS ME MORE CHESTS AFTER I GOT FREAKING FIFTY OF THEM. *HEADDESK*
Maybe its just that I'm grumpy because its 5 in the morning.... but you really ought to switch the rewards in Sandos and Damascus.
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Bug. My Mage suddenly stopped to do damage. When I use "Flame" i see a number sugesting that I have done damage, but monsters doesnt loose HP.
Anyone know how to repair ir?
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I Love it, But please fix the bug's, as there seems to be a few in the battle screen, eg: 1.Kronus turns into a chest and can't be used, 2. Kage spells show as doing damage but the damage don't come off the critter HP bar. can't think of the other 2 that been happen, Keep up the good work
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More like FFT than Disgaea. And the fading was probably done to give it the FFT feel. Also, the AI isn't very smart. If you're gonna use ideas from FFT, at least make the AI behave like those in FFT, where they actually move behind you and attack from behind for extra damage.
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The Inteface is crap, way too complicated in an unneccessary way. Also all that fancy fading is totally annoying; everyhting takes ages.
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found a bug. Its now done this twice. After i have saved my game a horizontal line appears covering any words. The line starts just below the status button and goes all the way down to the third button. the line continues if you go into status and blocks out any written info.
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I would love a button that says "move enemy until it reaches me". And the speed of the interface still leaves a lot to be desired. Isn't it clear that when I click on a monster I want to attack it?