Under rating threshold (hideshow)
what is the point of higher levels of lockpicking? i pretty much never get any of the easy treasure chests to pick up. you could trim down on the wait time between commands and actions, that really slows the game down
Under rating threshold (hideshow)
hehe nice glitch i was in the caves of the last city and i was battling and kage killed a flaming skull with poison and then i came back to fight again and when battle started a skeleton suddenly died because of poison and kafe gained the exp points
Under rating threshold (hideshow)
Very slow pace game, several steps in the sequences could be removed to speed up the game. Beginning of the game is sub par, their is no way to tell how strong an enemy is except by lvl, or if their is, it is not show in the tutorial. 2/5 Will change my opinion if the game gets better.
Under rating threshold (hideshow)
Very well done. Not very robust for this type of game, but I had a good time playing it. Develop the story and leveling system a bit and you'll have a real classic! 5/5
Under rating threshold (hideshow)
Really good strategy game IMO as far as gameplay is concerned. I rated it 5/5 at first, but had to go back and change it to 4/5 because it is too slow and there is no way to undo movement. Add those features and you're in great shape.
Under rating threshold (hideshow)
Very good game! It's like FFT Lite! You could fix up some more things:
-faster combat+speed movement
-maybe smarter AI? the enemies act really stupid
-I do like extra challenge you add by keeping your HP+MP between battles(most SRPG just auto-heals them) but maybe you could lower the price?
Great game and keep this updated!
Under rating threshold (hideshow)
its not a bad game, only as everyone seems to say, its WAY too slow, and way way too predictable. attacks don't have a min or max damage, its all static. the AI is also so predictable that you can figure out with 1:1 accuraccy where you will be in 5 turns.
Under rating threshold (hideshow)
Well i'm agreeing with Addishellfire, i've beat the game before. This is almost the same, but the character images are different. Also this music is off of Donkey Kong the game or its off of Bango and Kazowi 1&2. 2/5
Under rating threshold (hideshow)
Alright . . . honestly, this reminds me of a rip off of Final Fantasy Tactics (PS1/PSP version) for some reason . . . the sliding effect when it says "Defeat all enemies", the color of the grids, etc. Not a bad thing, just looks strikingly similar. Overall, its a decent game, but I would love to have seen more depth to it . . . more actual tactics, other then simply moving across a grid. As I'm sure somebody already said, height should have waaaay more of an effect then it does, and clicking on panels and enemies can get really, really annoying.
Under rating threshold (hideshow)
I would change the facing stage and place it just after the "End Turn" because you end up giving your back to an enemy after you attack one when you tried to avoid that.
Also, End Turn as well shouldnt be necesary after you attack and move.
Under rating threshold (hideshow)
Definitely glitchy, and it takes forever to do anything. Movements are all painfully slow, and the idea of trying to collect 50 chests is ridiculous. I beat the game and found 8. Also, the recommended lvls are way too high, I beat the lvl 12 missions at lvl 7. Fun concept, but not worth playing all the way through
Under rating threshold (hideshow)
terrain should play a bigger role in damage n range. each level should further your range attack by 1. right now higher level only affect damage deal or taken. also your attacking should be based on direction you facing unless you are a backstabber.
Under rating threshold (hideshow)
Seemed like fun at first, but the slow gameplay (too many clicks, too slow animations) and the numerous bugs really killed it for me. 2/5, maybe I'll check back and see if they fix some bugs later.
Under rating threshold (hideshow)
Great game, an issue that I've already come across is that I couldn't attack an enemy who was right beside me because I couldn't click on him. Kronus and mage were on a upper level Kronus north west of mage and the enemy directly north of mage but on a lower level, I couldn't see the enemy to click on him.
Under rating threshold (hideshow)
I really appreciate how fast you have reacted to the critiques and bugs. Much improved, I'll go so far as to give you that fifth star now too...
Under rating threshold (hideshow)
Jeezus, this is like gimped FFTactics. Don't get me wrong, it's pretty good, but the combat is super slow, the characters don't have as many moves, and did I mention it's SLOW AS HELL? If I could just speed up the combat animations this game would be so much better.
Under rating threshold (hideshow)
The Thief's Guild wants me to unlock 50 chests? O_o..... I've only got 14. And that's *after* having to farm up 4-5 easy chests over around 10 low-level maps, so that I could start on the medium chests I got in the desert. Are they supposed to be that rare?
Under rating threshold (hideshow)
Why is the select-facing option given after moving when characters forget after attacking? Also needs a load/return to main screen link, and some way to speed up battles...eliminate XP popups, etc.
Under rating threshold (hideshow)
Since you're obviously copying Final Fantasy Tactics...you know all the monsters are suppose to be HIGHER than level 1, right? Then you get XP per hit based on the level different between you two.
What that means is, more XP per hit, monsters should have levels too.
Under rating threshold (hideshow)
obvious question answered:
HOW TO LEVEL UP - god pls help us in this question --- KILL!!! and earn experience...
HOW TO UNLOCK CHEST - click lockpicking guide and read. if still didnt get it, just slowly rotate your lockpick if you notice your LP moved, stay in that spot. till it open. dont move to much or your lp will break.
HOW DO YOU GET PAST LEVEL 5 on LP? - open "5" chest, 1 chest opened is equals to 1 lockpick level up.