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Fun game. Of course it's slow at first! It's a turn based RPG! BAAAAAAAD Lag during the first boss fight though. Not sure if that's a problem w/ the game or my comp.
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It was way to easy. Won the last Battle with lvl 8 Characters, don't think it was meant to be that way.
There is a grafic glitch that slow the game down after a while.
When a character gains enough experience to advance 2 Levels he instead gets stuck and will never advance. Good idea but to many bugs for a version 1.x
2/5
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Very pretty, but disastrous interface. Menu unnecessary. If I click an enemy, it should pop up an attack button under the mouse curser. If I click a square, a move button instead. Not force these back and forth movements to confirm everything. Feels clunky and unpleasant.
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This game is in desperate need of some mayor adjustments (read all the other comments), but I do like the concept. 3/5
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Ok to do lockpicking open your menu thing then click tresure then click what u want to open then select the lockpick you want to use then click and hold the lockpick handle and turn it round the lock slowly and stop when it starts to shake.
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For the love of God, add a feature to let us take back our movement if we happen to click the wrong square do to the clunky camera.
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add hotkeys, make possible to skip changing char orientation, lower lockpick level requirements or remove them at all.
It would be cool if you could see the changes in equipment on your char.
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i go sick in reaching level 10 of lock picking, there should be another way to increase that ability instead of repeating battles hoping in an easy treasure .
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why the heck is my mage unable to do any damage at all? damage just appears in blue digits on all monsters but no hp loss, poison still works though
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Could be much more interesting. - Very cool concept, but what it lacks: strategic options in combat (like 2 actions either move + attack or stand and attack 2x), character development and most important: challenge! it is soooo easy that it is boring.
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@Ragnarokyo
You should never break a lockpick. Ease the lockpick around in a circle slowly. If you miss the sweet spot, then you'll likely break it.
@golduck350
Healing after every battle would be so pointless. I don't think I know a single RPG that heals you after every single battle. You're supposed to grind/enjoy the game. This isn't your typical play for 20 minutes and win game.
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Your character should heal after each battle. Having to pay 50 gold for an inn, or use a healing herb all the time is annoying.
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@Muadib999: Drag the lock pick around with the mouse until it wiggles. Once you find that spot hold the mouse down and after a few seconds it will open up. I suggest dragging from farther out on the pick so you get better control.
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Still some work to do (experienced many glitches), good concept and art. The game is too slow : too much time to wait between actions ! The sequence "attack" / "orientation" / "end of turn" might be improved as well as the unnecessary switches of character menu.
The Chest grinding to get the minimum level to open medium is annoying too.
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Oh by the way, change up the lockpick mini game or something. I don't have sound on and you can't hear the "shacking".
Getting lock picks and leveling lock pick is annoying, either keep lock picks or have levels with a lockpick that never breaks.
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You need to have a "auto face to attack" system like Final Fanasty Tactics, and then put in what way to turn AFTER you attack. I found it arkward to turn everytime to attack.
Pretty fun game, all you need to do is add stuff like auto end turns and level fixing.
Extra stuff like job change would make this Ultimate Tactics Two or something.
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Just stopped it with my watch .. it takes 27 seconds for my lame main-charakter guy just to "stand there, miss the enemy and end the turn" .... at this speed the game get's boring after about 20 minutes ..
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Would be nice to be able to change the quality ... also, the speed is not really the problem, the problem is the strange fading-cutscene-stuff ... resting takes nearly 20 seconds on my computer, and the fade in fade out stuff for the spells make me switch to a webcomic every time my characters finished their round, because until the enemy is finished i can read a good while ...
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Overall great game, though. I personally think the speed is fine, the problem with the speed is the fact that you have to battle so much to level up things such as Aryana or lockpicking. At the very least start Aryana’s experience at her proper level and things’d be fine. Last suggestion would be to have a menu option to change quality adjust sound go back to main menu, etc.
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Scorpion glitch, a scorpion was attacking me but I couldn't attack it, when I killed every other scorpion but that one the battle ended, it happened in the great pyramids.
A couple of suggestions. When you choose which direction you face, either continue to face that direction after you attack, or just simply have us choose the direction after the turn ends regardless of if you moved or not. Being able to undo a move command would be great too. Also, this micromanagement thing is good when you want one character to accel ahead of the others, otherwise it's just annoying. Each character should get the same xp for each action. Automatically select the only available attack option. There should be an easy access option after you click end turn if you don’t care what direction you face. Be able to flee non-mission battles. With only 4 in lockpicking it's impossible for me to pick the medium chests. Dunno if there’s any way to get the regular chests to practice.
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There is something that would make the game significantly better: make a Turn action and let the characters in the same position if not Turning. Most of the lost time is moving the mouse to select the character to stay in the same position.
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i ran into movement glitches too sometimes, and the game slowed down progressively while i was playing it, so i had to save and reload the page a few times.
other than that, seems pretty fun.
could do with "turbo" mode!